First BRUTAL samples from Me

Rian Drake

Head of Engineering
Developer
RocketWerkz
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Cross-posting from Discord, if you can do such a thing:
I've just added a samples branch here to the BRUTAL repository.

It contains a basic sample of how to use each of the BRUTAL packages, and a handful of more detailed demos as well. None of them are production ready, but it should be more than enough to get people started.

README is included for instructions on how to build and run the samples.

Not going to merge into main today, will have a wider discussion in the office tomorrow about how we want samples to be laid out. This is just my opinion 😁
 
Thank you @Rian Drake, these are incredibly helpful!

Long term I think it would be really nice to have basic 2d and 3d "game" samples / templates that are officially maintained with BRUTAL releases. I spent the last two days figuring out how to setup a 3d render pipeline with shaders, etc, and it was incredibly tedious, which isn't a bad thing for me but I can imagine it being a brick wall for a lot of people. Along with community examples it would be nice for people to have clean starting points that they can experiment from and integrate what they need from the various micro samples you've provided.
 
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