CKAN in the game

Excellent idea. Given that mods are a foundational part of KSA, something like this could potentially be useful for dev as well as the community.
 
Factorio is the gold standard for code-based mod integration. Modding is so integrated into that game that the expansion DLC was a mod.
 
CKAN support for KSA is already being worked on and you can follow up on the development of it in the KSA Modding discord server
 
id like to see modlists tied to saves. so you dont have to reload the game or move a bunch of mods around or have multiple instances every time you want to do a different set of mods. ckan already builds modlists for you, you just need to append that as a manifest to the save file. then only those mods are activated for that save, others are not loaded.

good mod management features built into the game is foundational to a rich modding ecosystem.
 
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