Recent content by AMPW

  1. AMPW

    Tools ShaderExtensions v0.1.3 - post processing shaders

    ShaderExtensions v0.1.3 release: Fix multi uniform buffer usage for pre/post imgui post processing shaders and (untested) gaugeshaders
  2. AMPW

    Tools ShaderExtensions v0.1.3 - post processing shaders

    ShaderExtensions v0.1.2 release: Fix changed ImageBarrierInfo.Presets causing a crash at start with newer versions
  3. AMPW

    Visual MPFX v0.2.0 - simple post processing effects

    v0.2.0 release: profile support film grain shader
  4. AMPW

    Visual MPFX v0.2.0 - simple post processing effects

    Great suggestions, thank you very much. Film grain seems to be fairly easy to add so I can probably include it in the next release. I haven't heard about halation before, always good to learn something new. Sounds interesting, I'll need to do a bit more research about this. Not sure yet...
  5. AMPW

    Visual MPFX v0.2.0 - simple post processing effects

    MPFX v0.2.0 (KSA build 3759) License: MIT A very simple post processing mod. Currently included effects in their default execution order: - Color balance using lift, gamma and gain. Either for all channels or per channel. - Color Temperature - Hue shift in YIQ color format - Brightness -...
  6. AMPW

    Tools ShaderExtensions v0.1.3 - post processing shaders

    ShaderExtensions v.0.1.3 (KSA build 3775) License: MIT Based on @tom_is_unlucky's KittenExtensions. Current Features: Adds a ShaderEx asset that allows adding additional texture and uniform buffer bindings to fragment shaders Adds a GaugeCanvasEx asset that allows adding a post-processing...
  7. AMPW

    Gameplay G Effects

    Got a single hardcoded shader working properly (I'll only use a single shader) but for getting this integrated into KittenExtensions I need a bit more work to add multi shader and priority support.
  8. AMPW

    Gameplay G Effects

    Currently working on getting a simple greyscale shader correctly working, there are still some internal issues.
  9. AMPW

    Gameplay G Effects

    This mod aims to bring highly realistic (human) g effects to KSA, including blackout, redout, ALoC, GLoC, death through G forces and confusion/disorientation. While I'll try to get it realistic there aren't many sources for a lot of the things and I don't have any personal experience but I'll...
  10. AMPW

    incorrect monitor settings when starting

    I have an older 34" 3440x1440p monitor with an overclockable refresh rate of 100hz but at 100hz it starts to flicker so I only use it at 95hz to avoid that. When I start KSA it always tries to use the 100hz even if I set an fps limit of 80, it will flicker until I reapply the (not changed)...