Recent content by AMPW

  1. AMPW

    Tools KittenExtensions v0.4.0 - XML Patching (ModuleManager), Custom XML Assets

    Because there have unfortunately no signs of live from tom_is_unlucky I've decided to take over the development of KX and bring it to an up to date KSA build. New forum thread: KittenExtensions Continued I really hope that you are doing well Tom.
  2. AMPW

    Tools KittenExtensions Continued v0.5.0 - XML Patching (ModuleManager like), Custom XML Assets

    KittenExtensions Continued v0.5.0 (KSA 2026.9.10.5438) This is continuation of tom_is_unlucky's amazing KittenExtensions mod. Currently it's mainly to fix it for the new KSA versions and better file based logging (though the debug mode is much more powerful than any log). License: MIT...
  3. AMPW

    Gameplay G Effects v0.3.0

    KSA G-Effects is now update to use GEffectsLogic v2.0.0 after I released GEffectsLogic v1.0.0 with insufficient Gz- visual support.
  4. AMPW

    Gameplay KSARS - Acceleration decrease at relativistic speeds

    Built for KAS v2026.8.5.5168 KSA Relativistic Speeds is a small mod for Kitten Space Agency that adds acceleration decrease at relativistic speeds. It always uses an external observer as the reference frame so the acceleration read in game decreases as the ship approaches the speed of light...
  5. AMPW

    Star inertial reference frame uses parent relative orbital speed

    Game Version 2026.8.5.5168 Operating System Windows 11 What Happened When switching to the "Star" inertial reference frame on the navball the speed indicated doesn't change and the orbital speed around the parent body is used. What Was Expected The description says that it's a star fixed frame...
  6. AMPW

    Gameplay G Effects v0.3.0

    I'm currently working on negative Gz effects and one of the benefits of my simplified flow simulation is that the push/pull effect is naturally occurring without needing to fake it. The red line is the consciousness and in the top graph a short Gz- maneuver was added which caused unconsciousness...
  7. AMPW

    Gameplay G Effects v0.3.0

    Update v0.2.1: Better visual effects Update GEffectsLogic to v0.5.0 to support the new visual effects
  8. AMPW

    Solved Collision physics on the ocean are bouncy like a trampoline

    I get sent into space at light speed upon water contact at like > 10x timewarp. Same game version, Windows 11
  9. AMPW

    Solved vehicle.AccelerationBody is 0 near surface

    It's fixed in v2026.6.6.4601, maybe also v2026.6.3.4568.
  10. AMPW

    Solved vehicle.AccelerationBody is 0 near surface

    Game Version 2026.6.2.4531 Operating System Windows 11 What Happened Close to the surface or atmosphere the vehicle.AccelerationBody property is always 0, no matter the acting forces. This property is also shown by the celestial info window. For earth it happens around 150km or something above...
  11. AMPW

    Gameplay G Effects v0.3.0

    Release v0.1.1: Update GEffectsLogic to v0.2.0 for enhanced Gz+ simulation Includes fixed GSuit multiplier
  12. AMPW

    Gameplay G Effects v0.3.0

    Version v0.1.0 is now released.
  13. AMPW

    Solved EarthOnly system crashes upon ground contact

    Game Version 2026.5.11.4462 Operating System Windows 11 What Happened Game crashes upon ground contact with the earth because the "LunaGroundDiffuse" particel texture is not loaded for the "RockParticle" PbrMaterial. The same PbrMaterial also requires the "LunaGroundNormal" and...
  14. AMPW

    Gameplay G Effects v0.3.0

    A few necessary updates to the G logic before the KSA integration: Better Gz+ response curves Perfusionlevel (bloodheadlevel / resting head blood) and brainO2 are simulated for better accuracy Mapping of consciousness and greyscale/tunnelvision effects greyscale and tunnelvision are currently...
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