Recent content by blackrack

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    Solved [NOT A BUG] Wrong Saturn shadow on rings

    Nice, I actually thought the entire self-shadowing would happen but didn't get perfect alignment in my testing lol Realistically, the edge closest to the light should still be visible with perfect alignment but I didn't implement that since perfect alignment is rare, will add that later on
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    Solved [NOT A BUG] Wrong Saturn shadow on rings

    The angle of the sunlight to the ring changes over time (while you're doing the transfer), I don't think anything is wrong here
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    Flashing bugged cloud shadows on earth

    This is now reported fixed in version 2025.12.11.3082 by user Red Sun on discord who uses a 1060 6GB
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    Flashing bugged cloud shadows on earth

    Thank you, this worked perfectly and I've been able to debug and fix the issue. You'll be able to test the fix in the next version.
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    Flashing bugged cloud shadows on earth

    Thank Thank you, unfortunately these captures can't be replayed on cards of different series (tested with 20-series and 50-series cards). It could be worth it to try and make a nsight c++ capture instead (instructions here...
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    Flashing bugged cloud shadows on earth

    Is it possible for anyone experiencing these issues to take and post a renderdoc capture (with the issue in view)?
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    Volumetric exhausts overview and configuration

    No, that would be the aptly named ConcavityCurve
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    Ocean rendering and configuration

    Rendering The ocean is generated using a "cascaded" fast fourier transform (FFT) approach, this is standard in ocean rendering. Multiple fourier transforms are performed, each targeting a specific range of wave sizes (from large swells down to small, choppy waves). These separate cascades are...
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    Volumetric exhausts overview and configuration

    MachDiamonds:Controls the appearance of mach diamonds Brightness: The brightness of the mach diamond Color: The color Length: Length of the mach diamond, 0-1 values relative to one period of the pressure waves Height: Height of the mach diamond, 0-1 values relative to emissive core’s height...
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    Volumetric exhausts overview and configuration

    Volumetric exhausts are rendered as discrete individual volumes, each of which has its own emissive, absorbing and scattering components as well as noise and animations. Rendering For every exhaust a bounding cone or box is determined inside which the exhaust is raymarched. Example showing...