Recent content by Daishi

  1. Daishi

    KSA's Part & Art Development Thread

    Beginnings of a lil launch site.
  2. Daishi

    KSA's Part & Art Development Thread

    Parachute snoot @ZSPD. There shouldn't be a gap there what did you do 😭
  3. Daishi

    KSA's Part & Art Development Thread

    Goodness no
  4. Daishi

    KSA's Part & Art Development Thread

    totally not drawn on with permanent marker cause his eyeballs didn't render ...yes
  5. Daishi

    KSA's Part & Art Development Thread

    Only Cool Cats climb with Pegasus I Mobility Enhancers KSA-Brand Vertical Ascension Devices™️
  6. Daishi

    KSA's Part & Art Development Thread

    Totes, probably a lander can first (and more descent stage hardware) - give you guys some better building options :)
  7. Daishi

    KSA's Part & Art Development Thread

    Blockout of a launch escape system, designed to slot over the common 1m parachute nose cover that suits both the current two seater capsule, and the upcoming 1m single kitten capsule.
  8. Daishi

    KSA's Part & Art Development Thread

    Finished snoots and shroud diffuse and normals, PBR shaders next.
  9. Daishi

    KSA's Part & Art Development Thread

    Of course, that's on the cards. I'll get these merged / endcapped nosecones released first, and use the same geo for the red petal ones that'll be hollow and more cylindrical at the base (ala the Black Arrow rocket) that opens like a clam.
  10. Daishi

    KSA's Part & Art Development Thread

    Finishing off the whole range of interstage adaptors, new nosecones, aeroshrouds for smaller SRBs and (yet to be designed) half meter engines. Trying to work out a way to design livery and rollmarker paint that looks good, but doesn't overlap with the fuel tank textures. Bit tricky. Any...
  11. Daishi

    KSA's Part & Art Development Thread

    Finishing off the latest part textures; sometimes they import a little flat so pays to iterate in-game until things look right :) Updated textures should be in-game with the new decouplers and fuel lines.
  12. Daishi

    KSA's Part & Art Development Thread

    Whoops, neglected you guys for a bit, sorry bout that 😓 Got some finished bay parts, frost maps, and decouplers in the mix! The frost maps (courtesy of Max and his magic shader work) control the application of a visual effect depicting surface ice covering very cold parts. This is currently...
  13. Daishi

    Subparts, Bayparts & (Universal) Storage

    First set done! Only two height variants at this stage, will expand em if needed :) Based off my OG Universal Storage designs, they'll sit in a little mounting truss i'll finish tomorrow, and socket into the service module bays (or radially without it?). Cryo hydrogen on the left, cryo oxygen...
  14. Daishi

    Subparts, Bayparts & (Universal) Storage

    Little writeup is live on the site - plus an animated preview of the new service modules and resolved blocked out bay parts. Tried to be fancy and merge them all into a single turntable but came across quite busy. Might do them standalone, or just wait till they're in the game properly :)...