Recent content by Daishi

  1. Daishi

    KSA's Part & Art Development Thread

    Hah, yeah not too sure about that deployment now ><
  2. Daishi

    KSA's Part & Art Development Thread

    I'm thinking probably panel upgrades at this point, radiators have more of a cross-bracing mechanism that might require their own mesh\rig. Legg. Just a stand-in animation with our new system (until we can detach the foot and have it align itself to the ground when collisions come in). Will...
  3. Daishi

    KSA's Part & Art Development Thread

    Yup, took them off because I thought decorating parts at the root level like that would probably make more sense with actual EVA handle subparts. I did add a little access door as an option though :)
  4. Daishi

    KSA's Part & Art Development Thread

    That would be pretty cool - loved KAS\KIS and playing around with things on the crew level in KSP. Watch this space!
  5. Daishi

    KSA's Part & Art Development Thread

    If that was a light it would be hidden most of the time - it's just a port that alludes to how the bank may connect to something stacked on top of it :) Might not utilize those battery bays this early in dev so most likely they'll just be status lights for the battery bank as a whole
  6. Daishi

    KSA's Part & Art Development Thread

    Battery bankin' Based on the earlier one, figured i'd approach the larger 2m wide battery (width of the single kitten capsule) using the cells to lead the design. Ended up with a battery bank concept that supports the player augmenting the part with four larger cells, or could potentially...
  7. Daishi

    KSA's Part & Art Development Thread

    You betcha (well, big enough so they stack nicely)
  8. Daishi

    KSA's Part & Art Development Thread

    Blocking out some inline batteries and the first set of small mountable spotlights 💡
  9. Daishi

    KSA's Part & Art Development Thread

    Yep! I had a bit of wobble in my first iteration of the solar panel animation, but got rid of it so the track could play forwards and backwards cleanly without looking odd. If we can assign multiple animation takes to a single part in the future, we could easily add a more busy, dynamic...
  10. Daishi

    KSA's Part & Art Development Thread

    Bit more dev on the PBR textures on the solar panels now that they're in-game and I can iterate quickly. By tweaking each cell's section of normal map you can "push" the face to catch light in different directions, alluding to the base crystalline structure that is inherently shimmery. Alongside...
  11. Daishi

    KSA's Part & Art Development Thread

    About this big! :) And yep, would love to do something to sit within the trusses, i really love the look
  12. Daishi

    KSA's Part & Art Development Thread

    Get brushin' 😽🪥
  13. Daishi

    KSA's Part & Art Development Thread

    Progress! On to rigging :)
  14. Daishi

    KSA's Part & Art Development Thread

    Part variants are the first thing I think about hah. It's nice to have options :) Finally got something together that works - first iteration of a folding, sun tracking solar panel. The design is based off the Soyuz-7K \ 7K-TM panels, nicely rectangular in the same aspect ratio of the...
  15. Daishi

    KSA's Part & Art Development Thread

    On to big folding solar arrays next, alongside a look at how to design a universal truss system for the panels & everything else in the game. You got your wish hah Also had this render floating around, don't think I posted it anywhere. Some context for the scale of the boosters (and the...