Recent content by muffinman

  1. M

    Patching code into BRUTAL

    I think a good way to do this would be to use AssemblyLoadContext and make the game simply load a list of DLLs or all DLLs in a path (such as "game_directory/Mods/"). The game can do this on startup and search for all classes that implement an interface such as `IMod` that has all the entry...
  2. M

    Examples?

    Hello, I've been hopping between engines and frameworks for a while and over time I developed my own toolset based on Vulkan and SDL in C++. With the news of BRUTAL being made open source I was very excited to try and port parts of my games to use it and hopefully move towards a more C#...
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