Recent content by Psycho_zs

  1. Psycho_zs

    Procedural connection structures

    This could make building more fun and flexible, and make results look both cooler and realistic. When surface-attaching parts, i.e. placing a cylindrical tank onto another cylindrical tank, automatically generate connecting structure (truss, welded sheet metal, other variants). This structure...
  2. Psycho_zs

    Unhandled ArgumentOutOfRangeException in Vehicle Builder on Linux

    +1 v2026.6.8.4680 Debian sid, Hyplrand 0.55.4, Radeon RX 9060 XT
  3. Psycho_zs

    F3 Causes sim to freeze v2026.2.9.3529

    v2026.6.8.4680, still happening
  4. Psycho_zs

    Solved Zooming on most bodies crashes the game

    Cycled through all planets, no crash!
  5. Psycho_zs

    Solved Zooming on most bodies crashes the game

    No "Closest Planet". Here I'm crashed while approaching Jupiter, and Io was getting closer:
  6. Psycho_zs

    Solved Zooming on most bodies crashes the game

    Kernel messages during crash: amdgpu 0000:07:00.0: [gfxhub] page fault (src_id:0 ring:24 vmid:7 pasid:9) amdgpu 0000:07:00.0: Process KSA pid 988261 thread KSA pid 988261 amdgpu 0000:07:00.0: in page starting at address 0x000080007b29f000 from client 10 amdgpu 0000:07:00.0...
  7. Psycho_zs

    The timewarp is really laggy

    in v2026.6.7.4631 timewarp still becomes choppy (86400 is OK, the next jump 604800 is troublesome). I tried to autowarp on a Hohmann transfer to Jupiter, got most objects ejected from Earth SOI at ridiculous speeds, Rocket_1 (first stage, was ejected in atmosphere) is superluminal, Banjo is...
  8. Psycho_zs

    Solved Zooming on most bodies crashes the game

    I run KSA on a eGPU, system usually survives such events. I can try gathering more info if needed.
  9. Psycho_zs

    Solved Zooming on most bodies crashes the game

    Happens for me at least with Mercury and Ganymede on v2026.6.2.4531 Debian sid, Hyplrand 0.55.2, Radeon RX 9060 XT
  10. Psycho_zs

    F3 Causes sim to freeze v2026.2.9.3529

    Also happens on Radeon RX 9060 XT, Debian sid, Hyprland. Can recover by pressing F3 again to remove ground tracking window and waiting a bit for eGPU to reset.
  11. Psycho_zs

    Linux Discussion

    No luck for Intel iGPUs yet. Need AMD or Nvidia GPU. Add -fixed-viewport arg for Wayland, should be fine.
  12. Psycho_zs

    Linux Discussion

    Executable permissions in the archive are still borked :( chmod +x KSA Brutal.Monitor.Subprocess
  13. Psycho_zs

    Solved Undocking massless parts leave at lightspeed

    That's what it means getting foundations right! Are any wave-like properties for docking ports planned?
  14. Psycho_zs

    KSA's Part & Art Development Thread

    There is a cool KSP plugin Secondary motion, really adds dynamism to the scenes.