Recent content by Rian Drake

  1. R

    Examples?

    Oh sorry, try this: https://discord.gg/ahwoo
  2. R

    How to use Vulkan in C#?

    Amazing, thank you for sharing!
  3. R

    Examples?

    Examples will come through from us soon, but you can jump on the Ahwoo discord if you want to see people sharing code in real-time. I’m certain there are a few more who are just hoping someone will prod them into sharing as well! I did an explanation of our abstraction policy on discord about...
  4. R

    How to use Vulkan in C#?

    We have samples coming soon, but join us on discord if you haven’t already! People are already starting to share their Vulkan code in Brutal
  5. R

    Extent of the abstractions?

    Ah gotcha. To be honest, I don’t even want to compare cards with Silk 2.x because I’m sure they’re doing even better things in Silk 3 - likely on a more modern .NET as well. I try not to look closely at other people’s work because comparison is the thief of joy, and I certainly don’t want to...
  6. R

    All documentation links on Nuget lead to a 404

    Hi, we are still working on delivering documentation. The good news is that we expose APIs like Vulkan and GLFW nearly as-is, so existing documentation online about how to use those packages are generally good enough if you can find the C# equivalent.
  7. R

    What's going on with the Interop packages?

    Hi Ian, I answered your question yesterday but for anyone else who stumbles into this thread: Today we are taking the steps necessary to open source the BRUTAL framework. This includes all the packages we have that we think can help you build your own games in BRUTAL. That doesn’t include all...
  8. R

    Extent of the abstractions?

    The most visible point of difference between using the Brutal Framework and separate Vulkan and GLFW bindings is that we’ve curated a consistent experience across all our packages. We apply the same coding standards and naming conventions, and use the same types whenever possible. For example...
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