Recent content by Spaceman3d

  1. Spaceman3d

    New year, retro hardware (Daishi's Dev Update #17)

    This so FREAKING AMAZING!!!!!:love: GREAT work Daishi as always. Aving the IVA and the ship in the same scene a geat improvement over ksp. This might allow acual ingess into a vehicle (open doors, kitten ingess animation) rather than just disappearing into it. 👀Also Blow out doors and Ktten...
  2. Spaceman3d

    Hello everyone!

    GOOOOOOOOOOOOD MOOOOOOOORING KSA! Its amazing to see acual Aerospace Engineers here. And that you played KSP in elementary school makes me ralize KSP has been out for a loooong time.
  3. Spaceman3d

    Hello!!

    Ello welocome to the squad!
  4. Spaceman3d

    Hello everyone and Hello KSA!

    Hello new Memb... wait that guy insn't new here. :D Totally agree with Forums beeing better than Discord, its like a VERY crouded place over there, you loose track very quickly. Here its a more quiet place.. maybee too quiet
  5. Spaceman3d

    3D Modelling/Art Chat

    View of Inside
  6. Spaceman3d

    Intro to Modding?

    Found this interactive Manual in the ImGui UI system https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html
  7. Spaceman3d

    merry christmas

    Merry christmas and a happy new year everyone. KSA is off to a great start. May 2026 be the year Humans return to the Moon and cats take to the sky in KSA.
  8. Spaceman3d

    Would it be possible to have SketchUp Models into KSA? For buildings, bases, etc. at least?

    KSA uses GLB files for meshes. If the program you're using allowes export as GLB it should work
  9. Spaceman3d

    Specific proposals for a scientific points system

    now thats SCIENCE! Bro is coocking. Been thinling about long duration science when it comes to space stations, and a system like yours is nice.
  10. Spaceman3d

    Best KSP real life story.

    Well it's KSA moment in Real Life (maybee not that real thankfully) Artemis II crew paraciceing TVC failiure in the Orion sim
  11. Spaceman3d

    3D Modelling/Art Chat

    Comming Soon (TM) to a KSA save near you
  12. Spaceman3d

    Celestial Coordinate Frames in KSA

    Blender uses Z-Axis as vertical When expoting glTF you can only set Y axis as vertical or leave the default Z vertical
  13. Spaceman3d

    Celestial Coordinate Frames in KSA

    Only anyoing thing is that your can only set +Y as up in blender and not +X when exporting glTF