Updated for KSA version: v2026.6.9.4750 (as of 2026-06-27)
Source code: https://github.com/meow-sci/purrtty
Latest release: https://github.com/meow-sci/purrtty/releases/latest
SpaceDock: tbd
Mod version: v1.0.1
License: MIT
purrTTY is a terminal emulator mod
It is built ontop of libghostty-vt...
Updated for KSA version: v2026.6.9.4750 (as of 2026-06-27)
Source code: https://github.com/meow-sci/gatOS
Latest release: https://github.com/meow-sci/gatOS/releases/latest
SpaceDock: tbd
Mod version: v1.0.1
License: MIT
gatOS is an Alpine Linux based OS running that is integrated directly with...
Attaching a series of thread stacks taken by `dotnet-stack report`
Looks like maybe the very large amount of engines might be causing a lot of recomputation/churn on the vehicle part resource graph
Game Version
v2026.3.3.3759
Operating System
Win 11
What Happened
Big vehicle XML causes game to never finish loading, just stuck loading forever. Doesn't crash.
What Was Expected
Load big vehicle
Reproduction Steps
Select MoarEngine ship
wait
Reproduction Rate
always
Starting in version v2025.11.10.2915 and current version v2025.11.11.2924, macOS via Whisky/Wine no longer works
All previous builds of KSA worked on macOS via Whisky/Wine. M4 MacBook Pro 48 GB.
I know macOS is not a "supported" platform but it has worked until now, I would hate to see it...
Since v2025.11.10.2915 something has seemingly broken with XML data references by Id, specifically LunaCliffsDiffuse
All these variations used to work before this version, I suspect something unexpected broke with XML data cross referencing in the new XML refactoring
When loading a custom...