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  1. UriahGnu

    Part Modding: Error: SubPartTemplate is null for ''

    Your material still says <RoughMetalAo>, it should be <AoRoughMetal>
  2. UriahGnu

    Part Modding: Error: SubPartTemplate is null for ''

    Your problem is <RoughMetalAo> they switched to the more standard ORM format, which is now <AoRoughMetal>, I know, I know :D Also, you have some duplicate IDs in your mod that will conflict with Core, including the following, you'll want to remove/rename these. ApolloRCS ApolloCSM EngineA...
  3. UriahGnu

    Part Modding: Error: SubPartTemplate is null for ''

    Upload your files
  4. UriahGnu

    are seamless transition really needed ?

    Oh I very much agree with that, especially with all the Neural Core garbage. Regardless, KSA does need to target mid and low tier cards. An important thing to remember is a lot of the KSP audience is the lowest of the low end, students with a cheap laptop, I was in 2011 and modding KSP it got me...
  5. UriahGnu

    are seamless transition really needed ?

    8 GB is higher than the majority of Steam users own, which by definition is on the higher end, mid range just a five years ago was 4-6 GB VRAM, and currently the average is 6-8 GB, 10 GB and above is high end. But VRAM isn't the whole picture, there are cards with considerably more VRAM that...
  6. UriahGnu

    Part Modding: Error: SubPartTemplate is null for ''

    Nice catch, upper case I in DIffuse.
  7. UriahGnu

    Part Modding: Error: SubPartTemplate is null for ''

    Yeah sorry not sure what your issue is. That should be correct. KSA is very sensitive to naming, is this your only SubPart in the entire mod?
  8. UriahGnu

    are seamless transition really needed ?

    Have to remember, KSA uses a custom framework BRUTAL built on Vulkan, not an established game engine with a tons of abstractions, virtual textures and all the bells and whistles something like UE5 has. Currently texture memory allocation is basically static, and while very efficient for...
  9. UriahGnu

    Planet Textures, Materials, and Biomes

    Atmosphere / Clouds Atmosphere Atmosphere Clouds Clouds
  10. UriahGnu

    Planet Textures, Materials, and Biomes

    Procedural Modifiers
  11. UriahGnu

    Planet Textures, Materials, and Biomes

    Biome Materials Biome Materials
  12. UriahGnu

    Planet Textures, Materials, and Biomes

    Biomes Biomes allow you to define various <Materials> and <ProceduralModifiers> (covered in the following posts) within a planet's Terrain system so that areas of a planet can have a different appearance, especially when close up using detail maps and displacement. KSA uses two maps for...
  13. UriahGnu

    Planet Textures, Materials, and Biomes

    Planet Definition (XML) You can include textures however you like in a mod, however I recommend putting them in the Textures folder, and if you end up with a lot should probably organize them into sub-folder like Textures/MyPlanet/MyPlanet_Diffuse.dds. Excluding the additional required XML...
  14. UriahGnu

    Planet Textures, Materials, and Biomes

    Naming Conventions Once you have your final textures, I recommend following the KSA standard naming conventions, for example MyPlanet_Diffuse, MyPlanet_Normal, MyPlanet_Height, etc. This will make it much easier to remember what is what and avoid spelling mistakes which will CRASH THE GAME AND...
  15. UriahGnu

    Planet Textures, Materials, and Biomes

    So, you want to make your own planets? 😌 Don't we all. Well, in KSA it is pretty easy, as long as you have some time and patience, and maybe enough VRAM! 🫠 If you are a seasoned profeshional, you can just skip ahead to the section on Batch Files, otherwise I recommend you stick with me...
  16. UriahGnu

    Part Modding: Error: SubPartTemplate is null for ''

    Hi, so here's the change that caused this, and the fix: Revision 2859 Separated references to SubParts from their definitions. This helps prevent duplicate definitions and allows us to give each SubPart instance its own ID separate from the template ID. Moved all inline-defined SubParts out...
  17. UriahGnu

    Parts Spaceplanes (SSTO/LV) [NOT WORKING]

    ⚠️Not working until I integrate the new rocket engine config for v2915 SoonTM!
  18. UriahGnu

    Celestial Dying Star System (WIP)

    Planet VI (icy) Planet VII (dwarf)
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