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  1. General Meatsauce

    RF Spectrum Mod

    now available https://forums.ahwoo.com/threads/rf-spectrum-mod-v0-1-1.696/
  2. General Meatsauce

    Gameplay RF Spectrum Mod v0.1.1

    RF Spectrum Mod adds a functional approximation of the RF Spectrum and utilities to Kitten Space Agency. Major features include: Tunable Receiver (14mhz to 10ghz) Real Free Space Path Loss calculations Broadcast Radio Stations (find them between 88mhz to 108mhz) City-Based Morse Code...
  3. General Meatsauce

    RF Spectrum Mod

    I think this thing is at a point where it can be release; this way you guys get to play and I'll get some feedback. I'll be working on that tonight.
  4. General Meatsauce

    merry christmas

    Merry Christmas! Ripping corners off wrapping paper at 3am to peak at what you got is secured.
  5. General Meatsauce

    RF Spectrum Mod

    It is not a time-domain signal being transformed into frequency space. Each row is generated analytically: the receiver asks “what transmitters are in view?”, estimates their received power (via FSPL + LOS), and paints Gaussian “energy bumps” at their frequencies over the noise floor. Those rows...
  6. General Meatsauce

    RF/Ham radio thread

    You can hear SSTV on 14.200 mhz almost at any time. There's a free app you can use to decode. I added RTTY to the RF Mod so when we get MP, we can QSO :)
  7. General Meatsauce

    RF Spectrum Mod

    Vessel Rocket is in polar orbit and joined with the three other vessels/crew heading east. All detected and properly ranging.
  8. General Meatsauce

    RF Spectrum Mod

    Update. I've added the last feature before I start final polishing for release. I wanted to have a way for craft to exchange data, and RTTY felt like a good idea. This mimics some AMSAT birds that would transmit telemetry via RTTY. (AO-7, AO-10, AO-13, AO-73, AO-123, and others like Xiwang-1...
  9. General Meatsauce

    RF Spectrum Mod

    Almost ready :)
  10. General Meatsauce

    RF Spectrum Mod

    Lonestarrrrr!
  11. General Meatsauce

    RF Spectrum Mod

    Now with 100% more radar
  12. General Meatsauce

    RF Spectrum Mod

    Got fixed beacons working with a decent fall off curve :D
  13. General Meatsauce

    RF Spectrum Mod

    I've been grabbing the LatLong of city markers and emulate a fixed transmitter at that position. If the vessel has line of sight, a signal is captured. For example, at 300km, you can see the NYC Marker, therefore you can hear the NYC beacon. I don't want to be limited to just city markers...
  14. General Meatsauce

    RF Spectrum Mod

    Are there methods getting/setting pos of fixed objects on Earth (or any body)? I'm still hunting but so far having trouble...
  15. General Meatsauce

    RF Spectrum Mod

    A little progress today with the RX panel Spectrum graph and waterfall to help you see the band at a glance . I have vessel transmitters working but assigning fixed transmitters to city markers is proving troublesome.
  16. General Meatsauce

    What was the first Computer you used?

    First one I ever used was an Apple IIc. All I used it for was playing Space Quarks. Later on, parents got me a Commodore 128 and that's when the fun started with games and writing stuff in BASIC
  17. General Meatsauce

    Did someone say MULTIPLAYER?

    Don't tease us! Show us more... (tease us)
  18. General Meatsauce

    Question Can we play KSA in multiplayer?

    I can see MP being extremely fun in a few ways. For instance, 100 players share Earth and Luna in a dedicated server environment. I think this could be fun, even without warp, so long as players had something to do, like dock to build stations and construct colonies, mine, and enrich the...
  19. General Meatsauce

    RF Spectrum Mod

    I saw that and found it very interesting. Integration with other mods would be exciting. I'm not attempting to do physics simulation of RF waves. That might be too intense. Basically the mod sets up an interface for vessels and fixed transmitters, and provides all vessels with a receiver...
  20. General Meatsauce

    RF Spectrum Mod

    That was always the question, right? For example, what purpose does it serve beyond nerding out? I laid out a few use cases between the lines in the first post, but I think its too early to say definitively.