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  1. Psycho_zs

    Procedural connection structures

    This could make building more fun and flexible, and make results look both cooler and realistic. When surface-attaching parts, i.e. placing a cylindrical tank onto another cylindrical tank, automatically generate connecting structure (truss, welded sheet metal, other variants). This structure...
  2. Psycho_zs

    Unhandled ArgumentOutOfRangeException in Vehicle Builder on Linux

    +1 v2026.6.8.4680 Debian sid, Hyplrand 0.55.4, Radeon RX 9060 XT
  3. Psycho_zs

    F3 Causes sim to freeze v2026.2.9.3529

    v2026.6.8.4680, still happening
  4. Psycho_zs

    Solved Zooming on most bodies crashes the game

    Cycled through all planets, no crash!
  5. Psycho_zs

    Solved Zooming on most bodies crashes the game

    No "Closest Planet". Here I'm crashed while approaching Jupiter, and Io was getting closer:
  6. Psycho_zs

    Solved Zooming on most bodies crashes the game

    Kernel messages during crash: amdgpu 0000:07:00.0: [gfxhub] page fault (src_id:0 ring:24 vmid:7 pasid:9) amdgpu 0000:07:00.0: Process KSA pid 988261 thread KSA pid 988261 amdgpu 0000:07:00.0: in page starting at address 0x000080007b29f000 from client 10 amdgpu 0000:07:00.0...
  7. Psycho_zs

    The timewarp is really laggy

    in v2026.6.7.4631 timewarp still becomes choppy (86400 is OK, the next jump 604800 is troublesome). I tried to autowarp on a Hohmann transfer to Jupiter, got most objects ejected from Earth SOI at ridiculous speeds, Rocket_1 (first stage, was ejected in atmosphere) is superluminal, Banjo is...
  8. Psycho_zs

    Solved Zooming on most bodies crashes the game

    I run KSA on a eGPU, system usually survives such events. I can try gathering more info if needed.
  9. Psycho_zs

    Solved Zooming on most bodies crashes the game

    Happens for me at least with Mercury and Ganymede on v2026.6.2.4531 Debian sid, Hyplrand 0.55.2, Radeon RX 9060 XT
  10. Psycho_zs

    F3 Causes sim to freeze v2026.2.9.3529

    Also happens on Radeon RX 9060 XT, Debian sid, Hyprland. Can recover by pressing F3 again to remove ground tracking window and waiting a bit for eGPU to reset.
  11. Psycho_zs

    Linux Discussion

    No luck for Intel iGPUs yet. Need AMD or Nvidia GPU. Add -fixed-viewport arg for Wayland, should be fine.
  12. Psycho_zs

    Linux Discussion

    Executable permissions in the archive are still borked :( chmod +x KSA Brutal.Monitor.Subprocess
  13. Psycho_zs

    Solved Undocking massless parts leave at lightspeed

    That's what it means getting foundations right! Are any wave-like properties for docking ports planned?
  14. Psycho_zs

    KSA's Part & Art Development Thread

    There is a cool KSP plugin Secondary motion, really adds dynamism to the scenes.
  15. Psycho_zs

    Trial Deployment of Linux Builds

    It does not work on Intel iGPUs yet. For me, it crashes GPU approximately just before rendering the first frame. Only works on eGPU.
  16. Psycho_zs

    One True Linux Thread™

    I do not see this setting :(
  17. Psycho_zs

    One True Linux Thread™

    Oh YES! this will definitely remove right click angst :)
  18. Psycho_zs

    One True Linux Thread™

    v2026.4.6.4036: startup on Wayland fixed!
  19. Psycho_zs

    One True Linux Thread™

    I do not think these are related. The debug output I posted just loops infinitely on startup and the game window never shows. If the transfer planner popped out as a separate window, it's compositor's problem. If it is a part of the main window, it is internal problem.