Search results

  1. Linx

    Solved Zooming on most bodies crashes the game

    I've pushed a tentative fix for this, please let me know if this still occurs after the next build
  2. Linx

    Solved Zooming on most bodies crashes the game

    Hi guys, I'm investigating this but I may need some more info. I need to determine whether the planet causing the crash is classed as the 'nearby celestial 'View -> Debug -> Statistics` opens an info window on the left. By default it'll be blank at the bottom but when you get close enough to a...
  3. Linx

    Loading stuck on Planet Renderer

    This should be somewhat alleviated in the latest build, see these notes: Moved shared ground clutter frame resources off each cell grid instance and into the ground clutter renderer. This avoids creating a new pipeline (and compiling the ground clutter shaders) for each ecotype, which should...
  4. Linx

    Loading stuck on Planet Renderer

    We know which shader involved is causing the issue, it's an include file 'HeightFuncs.glsl' which is used in terrain generation and ground clutter generation. Specifically, what's taking so long is something called pipeline creation where at this point the driver compiles the shader that uses...
  5. Linx

    Test Thread