I have been porting a hobby project for procedural generation from unity to brutal. I thought I would share.
Height - Water - Ground Type - Biomes




Moisture - Rain Fall - Temperature - Growth Density




Terrain Composition - Settlement - Road Network - Weather (on a given day)




Seasonal Climate




Navigation *on foot (1x1 size) and wagon (2x3 size)
Cost (Foot) - Cost (Wagon) - Zoning (Foot) - Zoning (Wagon) - Traffic *this example is only from generation, not simulation traffic, usage creates travel networks, so paths naturally appear or decay based on agent behaviour.





Bonus shader stuff! (this is very WIP)
Early ground work - Screens



Height - Water - Ground Type - Biomes




Moisture - Rain Fall - Temperature - Growth Density




Terrain Composition - Settlement - Road Network - Weather (on a given day)




Seasonal Climate




Navigation *on foot (1x1 size) and wagon (2x3 size)
Cost (Foot) - Cost (Wagon) - Zoning (Foot) - Zoning (Wagon) - Traffic *this example is only from generation, not simulation traffic, usage creates travel networks, so paths naturally appear or decay based on agent behaviour.





Bonus shader stuff! (this is very WIP)
Early ground work - Screens


