Changelog summary 0bd5983b9

UH-1H startup​

  • The Huey now has a real electrical system. A battery cell sits inside the hull, the cabin lights, nav lights and instruments drain it while the bus is live, and the generator recharges it once the engine turns.
  • Starting the engine is a checklist: BAT, FUEL PUMP and GEN switches on the flight console, then ignition. Press I (ignition) or Space (takeoff) while parked and the next switch still off flips on, so hammering either key walks the whole checklist for you. The console goes dark on a dead bus with only POWER, ENGINE and DOORS left.
  • Fuel pressure: with the pump on, pressure builds to full over about five seconds and the start needs it high. A running engine that loses pressure quits, and aloft that is a stall. The console POWER block shows FUEL PRES as OFF, RISING, LOW or NOMINAL with a starving caution, and the refusal banner tells you why a start was refused.
  • The starter always keeps one start in reserve: when the cell runs low the load shed cuts the lights and instruments first, so a flat-looking Huey can still be started.
  • The instrument cluster is now a two by two block: FUEL and ROTOR RPM over FUEL PRES and BATTERY.
  • New sounds: a 25 second start, an 8 second shutoff, switch clicks for every switch, a fuel pump loop while the engine is off, and door and belt sounds. Other riders hear the clicks too.
  • The turbine exhaust shimmers in a heat haze while the engine runs, streaming aft and turning with the hull.
  • A landing hull crushes anyone standing under its footprint, alive or dead, and the pilot gets the credit. Walls and crates still refuse the landing as before.

Combat​

  • Tracers from a helicopter gunner or an upper-floor shooter firing down a hole now draw all the way to the ground. Anyone looking at the ground sees the round leave the sill or the hole and continue below, and a viewer above sees it carry on through the lower layer.
  • M2 and MK19 gunners can go prone while mounted (Shift+R), staying mounted, braced and firing. Dismounting leaves you prone beside the gun.

AI​

  • Zombies and xenos chasing you follow you into a parked vehicle through an open door, fight inside parked or airborne, and walk out after landing. A mob can also spot and go after someone seated in a parked cabin. The queen never boards, and marches, sabotage and nest routing still avoid cabins.
  • A mob standing in a doorway cell blocks it like any other occupant, so holding the door with bodies works.

Fixes​

  • Several client crashes fixed: a dead player right-clicking past the map edge or while watching from a vehicle cabin, a detonation inside a cabin, and flame or extinguisher jets and tracers on a cabin that had only just appeared.
  • Construction and drop placement ghosts now draw inside a helicopter cabin, turned with the hull, so the M2 tripod ghost sits where the tripod will land.

Server​

  • --ahwoo require is a new server mode: every joiner must have a verified Ahwoo account, and anyone who would have fallen back to the hardware id identity under prefer is rejected with a clear notice on the client.
 
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