KSA crashes on start

Gismo65

New Member
Messages
2
Reaction score
0

Game Version​

ksa_v2026.11.10.5801

Operating System​

Windows 10 Pro 64 GB, Radeon RX Vega 56 8GB

What Happened​

After executing KSA.EXE the whole monitor flashes with a black background back and forth.
Alt-Tab-Del and pressing "Task-Manager" suddendly brings up the KSA "configuration" window.
When I check a box or try to change the settings, the flashes reappear.
Same procedure to bring back the KSA "configuration" window with Alt-Tab-Del.
When I press "Start KSA" a black screen is shown and a blue loading circle. After a minute ksa closes completely.

What Was Expected​

Well, I expected, that I can lower Textures, Shadows, Casters and so on to a minimum, but nothings working.

Reproduction Steps​

  1. Every step, same error.

Reproduction Rate​

always

Additional Info​

  • [Brutal.Monitor] the most recent 1024 log lines - full history in KittenSpaceAgency.261108-185111.14164.log
    HDR formats offered: scRGB True, HDR10 no
    Swapchain created with 3 images at 3840x2160 (surface current 3840x2160, min 3840x2160, max 3840x2160, window 3840x2160, framebuffer 3840x2160, present FifoKHR, format B8G8R8A8UNorm SRGBNonlinearKHR)
    Fullscreen exclusive mode acquired
    Swapchain rebuild requested by PresentKHR (threw): ErrorFullScreenExclusiveModeLostEXT
    HDR formats offered: scRGB True, HDR10 no
    Swapchain created with 3 images at 3840x2160 (surface current 3840x2160, min 3840x2160, max 3840x2160, window 3840x2160, framebuffer 3840x2160, present FifoKHR, format B8G8R8A8UNorm SRGBNonlinearKHR)
    Fullscreen exclusive mode acquired...... and so on
Edit:

The last log shows now:
Planet renderer procedural modifier pipelines build in: 637ms
Ecotype Tree: built 0 collider shapes and 48 compounds across 3 objects and 16 scales
Ecotype SmallTree: built 0 collider shapes and 48 compounds across 3 objects and 16 scales
Ecotype Shrub: built 0 collider shapes and 48 compounds across 3 objects and 16 scales
Ecotype Rocks: built 0 collider shapes and 112 compounds across 7 objects and 16 scales
Ecotype LargerRocks: built 0 collider shapes and 112 compounds across 7 objects and 16 scales
Ecotype SmallerRocks: built 0 collider shapes and 112 compounds across 7 objects and 16 scales
Ecotype Rocks: built 0 collider shapes and 112 compounds across 7 objects and 16 scales
Ecotype LargerRocks: built 0 collider shapes and 112 compounds across 7 objects and 16 scales
Ecotype SmallerRocks: built 0 collider shapes and 112 compounds across 7 objects and 16 scales
Building ground clutter compute pipelines...
Ground clutter compute pipelines built in 1968 ms
Ecotype: Grass VRAM Usage: 14 Mb.
Ecotype: Tree VRAM Usage: 200 Mb.
Ecotype: SmallTree VRAM Usage: 21 Mb.
Ecotype: Shrub VRAM Usage: 63 Mb.
Ecotype: Rocks VRAM Usage: 27 Mb.
Ecotype: LargerRocks VRAM Usage: 27 Mb.
Ecotype: SmallerRocks VRAM Usage: 15 Mb.
Ecotype: Rocks VRAM Usage: 63 Mb.
Ecotype: LargerRocks VRAM Usage: 145 Mb.
Ecotype: SmallerRocks VRAM Usage: 15 Mb.
Ground clutter ecotype render data built in 2797 ms
PlanetTessellation VRAM usage: 105 MB
Unhandled exception System.Exception: Vma Failed to create image 'Atmosphere Aerial Perspective Transmittance GB Viewport 5' (96x96x96, R16G16SFloat, mips 1, samples _1Bit): ErrorOutOfDeviceMemory
at KSA.KsaVmaAllocator.AllocateImage(String& name, VkImageCreateInfo& imageCreateInfo, CreateInfo& allocateCreateInfo)
at RenderCore.SimpleVkTexture..ctor(String name, IImageAllocator allocator, Int32 width, Int32 height, Int32 depth, VkFormat format, Int32 mipLevels, Int32 arrayLayers, Boolean cubeMap, VkImageUsageFlags flags, Nullable`1 range, VkSampleCountFlags samples, VkImageCreateFlags extraCreateFlags)
at KSA.Rendering.RenderImage.CreateTexture(Int32 inWidth, Int32 inHeight)
at KSA.Rendering.RenderImage..ctor(RenderImageCreateInfo& inCreateInfo)
at KSA.Rendering.RenderImage.CreateVolumeStorage(IVulkanContext inContext, String inName, VkExtent3D inExtent, VkFormat inFormat, Int32 inMipLevels)
at KSA.AtmosphereRenderer.CreateViewportResources(IViewport inViewport)
at KSA.AtmosphereRenderer.BuildViewportRenderTargets()
at KSA.AtmosphereRenderer.BuildRenderTargets()
at KSA.AtmosphereRenderer..ctor(Renderer renderer, IRenderPassInfo inRenderPassInfo, Int32 inFrameCount, RenderTarget target, GpuTextureSystem textureSystem, SunShadowTechnique sunShadow, RenderTarget transparenciesColor, RenderTarget transparenciesTransmittance, List`1 planets)
at KSA.PlanetTransparenciesRenderer..ctor(Renderer renderer, IRenderPassInfo inRenderPassInfo, Int32 inFrameCount, GpuTextureSystem textureSystem, RenderTarget target, SunShadowTechnique sunShadowTechnique, CloudShadowsRenderer cloudShadowsRenderer, RenderTarget transparenciesColor, RenderTarget transparenciesTransmittance)
at KSA.Program..ctor(IReadOnlyList`1 inArgs)
at KSA.Program.Main(String[] inArgs).
Last chance dump: Failed Write dump failed - HRESULT: 0x80004005..
 
Last edited:
Upvote 0
ErrorOutOfDeviceMemory

your GPU has run out of VRAM. Try running tghe game with lower settings
 
Thank you for answering.
I already lowered to 4k settings, but this morning I tested with the lowest settings possible.
The monitor still flashes, and I can bring up the game window only with pressing Contr-Alt-Del and clicking on Task-Manager
After I click "Start KSA" the flashes reappear. Pressing Ctrl-Alt-Del - Task Manager to bring back the game window I see the game loading.
For a split second I see a glimpse of a picture but then KSA closes.

Log shows:
Ground clutter compute pipelines built in 1872 ms
Ecotype: Grass VRAM Usage: 14 Mb.
Ecotype: Tree VRAM Usage: 200 Mb.
Ecotype: SmallTree VRAM Usage: 21 Mb.
Ecotype: Shrub VRAM Usage: 63 Mb.
Ecotype: Rocks VRAM Usage: 27 Mb.
Ecotype: LargerRocks VRAM Usage: 27 Mb.
Ecotype: SmallerRocks VRAM Usage: 15 Mb.
Ecotype: Rocks VRAM Usage: 63 Mb.
Ecotype: LargerRocks VRAM Usage: 145 Mb.
Ecotype: SmallerRocks VRAM Usage: 15 Mb.
Ground clutter ecotype render data built in 2650 ms
PlanetTessellation VRAM usage: 105 MB
Current ring maximum meshes instances: 220984, impostor instances: 1139807, VRAM usage: 32 MB.
Preparing Part Thumbnails...
Preparing Part Thumbnails... Complete!
checking for updates from 'http://ksa-master1.rocketwerkz.com:8082/version'
Application Initialization Complete
Controlling 'Rocket'
error reaching master server [HTTP]: Es konnte keine Verbindung hergestellt werden, da der Zielcomputer die Verbindung verweigerte. (ksa-master1.rocketwerkz.com:8082)
Failed to retrieve version information from the master server.
Unhandled exception System.Exception: Vma Failed to create image 'Earth_HeightStream' (4096x4096x1, R16UNorm, mips 13, samples _1Bit): ErrorOutOfDeviceMemory
at KSA.KsaVmaAllocator.AllocateImage(String& name, VkImageCreateInfo& imageCreateInfo, CreateInfo& allocateCreateInfo)
at RenderCore.SimpleVkTexture..ctor(String name, IImageAllocator allocator, Int32 width, Int32 height, Int32 depth, VkFormat format, Int32 mipLevels, Int32 arrayLayers, Boolean cubeMap, VkImageUsageFlags flags, Nullable`1 range, VkSampleCountFlags samples, VkImageCreateFlags extraCreateFlags)
at KSA.Rendering.CelestialTextureStreamer.<>c__DisplayClass73_0.<StartPromotion>b__0()
at KSA.Rendering.FreeImagePool.Rent(VkFormat format, Int32 width, Int32 height, Int32 mipLevels, Func`1 factory)
at KSA.Rendering.CelestialTextureStreamer.StartPromotion(Celestial celestial, StreamedMap map, Int32 residentBase)
at KSA.Rendering.CelestialTextureStreamer.ApplyMap(Candidate candidate, Int32& streaming)
at KSA.Rendering.CelestialTextureStreamer.Tick(IViewport viewport, Double deltaTime, Celestial forceFullResident)
at KSA.PlanetRenderer.OnFrame(IViewport viewport, Double deltaTime)
at KSA.Program.OnFrameCelestials(Double deltaTime)
at KSA.Program.OnFrame(Double currentPlayerTime, Double dtPlayer)
at KSA.App.Run()
at KSA.Program.Main(String[] inArgs).
Last chance dump: Failed Write dump failed - HRESULT: 0x80004005..

So I tried again. I disabled Texture Streaming and Shadows in the configuration window and started the game again.
But after the text "planet renderer ... Planet Transparencies" the game closes instantly.

PlanetTessellation VRAM usage: 105 MB
Unhandled exception System.Exception: Vma Failed to create image 'Cloud Renderer Upscaled Color Flop Viewport 0' (3840x2160x1, R16G16B16A16SFloat, mips 1, samples _1Bit): ErrorOutOfDeviceMemory
at KSA.KsaVmaAllocator.AllocateImage(String& name, VkImageCreateInfo& imageCreateInfo, CreateInfo& allocateCreateInfo)
at RenderCore.SimpleVkTexture..ctor(String name, IImageAllocator allocator, Int32 width, Int32 height, Int32 depth, VkFormat format, Int32 mipLevels, Int32 arrayLayers, Boolean cubeMap, VkImageUsageFlags flags, Nullable`1 range, VkSampleCountFlags samples, VkImageCreateFlags extraCreateFlags)
at KSA.Rendering.RenderImage.CreateTexture(Int32 inWidth, Int32 inHeight)
at KSA.Rendering.RenderImage..ctor(RenderImageCreateInfo& inCreateInfo)
at KSA.Rendering.RenderImage.CreateColorStorage(IVulkanContext inContext, String inName, VkExtent2D inExtent, VkFormat inFormat, Int32 inMipLevels, Int32 inArrayLayers, RenderImageViewMode inViewMode, VkImageCreateFlags inCreateFlags)
at KSA.Atmosphere.Rendering.CloudRenderer.CreateViewportRenderTargets(ViewportResources inResources)
at KSA.Atmosphere.Rendering.CloudRenderer.CreateViewportResources(IViewport inViewport)
at KSA.Atmosphere.Rendering.CloudRenderer.BuildViewportRenderTargets()
at KSA.Atmosphere.Rendering.CloudRenderer.Build()
at KSA.Atmosphere.Rendering.CloudRenderer..ctor(Renderer renderer, Int32 frameCount, RenderTarget target, DescriptorSetLayoutEx atmosphereDataSetLayout, DescriptorSetLayoutEx atmosphereLutsDescriptorSetLayout, GpuTextureSystem textureSystem, SunShadowTechnique sunShadow, CloudShadowsRenderer cloudShadowsRenderer, RenderTarget transparenciesColor, RenderTarget transparenciesTransmittance)
at KSA.PlanetTransparenciesRenderer.CreateCloudRenderer(GpuTextureSystem textureSystem, CloudShadowsRenderer cloudShadowsRenderer, RenderTarget transparenciesColor, RenderTarget transparenciesTransmittance)
at KSA.PlanetTransparenciesRenderer..ctor(Renderer renderer, IRenderPassInfo inRenderPassInfo, Int32 inFrameCount, GpuTextureSystem textureSystem, RenderTarget target, SunShadowTechnique sunShadowTechnique, CloudShadowsRenderer cloudShadowsRenderer, RenderTarget transparenciesColor, RenderTarget transparenciesTransmittance)
at KSA.Program..ctor(IReadOnlyList`1 inArgs)
at KSA.Program.Main(String[] inArgs).
Last chance dump: Failed Write dump failed - HRESULT: 0x80004005..
 
I'm noticing a handful of mentions of 3840x2160 in there, are you trying to run the game at 4K window resolution?
I think even at min settings a Vega card is so old that may be part of the problem. 8GB should be enough to run that in a 1080p window though.
 
Back
Top