Sun / Stellarbody visual shader breaks above some size / varies with camera distance

Briar Thrain

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Game Version​

[2026.9.7.5402]

Operating System​

[Windows 11]

What Happened​

When making a custom Stellarbody (Sun) - above some MeanRadius the shader coloring the body breaks and does not show the correct body color anymore

What Was Expected​

At all distances of the camera to the Sun/Star the shader colors appropriate to the XML setting for Color (setting the color of the body itself)

Reproduction Steps​

Make a solar system with this as the Stellarbody / Sun:
XML
<StellarBody Id="Achernar">
    <MeanRadius Km="5565600" />
    <Mass Suns="6" />
    <Color R="0.38" G="0.49" B="1.0" />
    <Sunlight R="3.2" G="4.4" B="9" />
</StellarBody>

Reproduction Rate​

Always above some MeanRadius / varies with camera distance. In all of the example photos below the Sun / Star should have a blue hued color.

Additional Info​

below - <MeanRadius Km="5565600" /> at pretty much any distance viewing the Sun. The intended color is blue hued.
stellarbody1.png


below - <MeanRadius Km="1065600" /> with the camera far off. Apparently just enough to show the intended color.
stellarbody2.png

below - <MeanRadius Km="1065600" /> the same setting as the photo above, but with the camera closer - the shader breaks. The intended color is blue hued.
stellarbody3.png
 
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