Briar Thrain
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Game Version
[2026.9.7.5402]Operating System
[Windows 11]What Happened
When making a custom Stellarbody (Sun) - above some MeanRadius the shader coloring the body breaks and does not show the correct body color anymoreWhat Was Expected
At all distances of the camera to the Sun/Star the shader colors appropriate to the XML setting for Color (setting the color of the body itself)Reproduction Steps
Make a solar system with this as the Stellarbody / Sun:
XML
<StellarBody Id="Achernar">
<MeanRadius Km="5565600" />
<Mass Suns="6" />
<Color R="0.38" G="0.49" B="1.0" />
<Sunlight R="3.2" G="4.4" B="9" />
</StellarBody>
Reproduction Rate
Always above some MeanRadius / varies with camera distance. In all of the example photos below the Sun / Star should have a blue hued color.Additional Info
below - <MeanRadius Km="5565600" /> at pretty much any distance viewing the Sun. The intended color is blue hued.
below - <MeanRadius Km="1065600" /> with the camera far off. Apparently just enough to show the intended color.

below - <MeanRadius Km="1065600" /> the same setting as the photo above, but with the camera closer - the shader breaks. The intended color is blue hued.

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