Game Version
v2026.9.10.5438Operating System
Linux with NVIDIA 595.99.02KDE Informations:
Operating System: NixOS 26.11
KDE Plasma Version: 6.7.5
KDE Frameworks Version: 6.30.0
Qt Version: 6.11.2
Kernel Version: 7.2.6 (64-bit)
Graphics Platform: Wayland
Processors: 16 × 11th Gen Intel® Core™ i7-11700KF @ 3.60GHz
Memory: 64 Gio of RAM (62.7 Gio usable)
Graphics Processor: NVIDIA GeForce RTX 3080
Manufacturer: Micro-Star International Co., Ltd.
Product Name: MS-7D07
System Version: 2.0
What Happened
On my friend logs, i see this "Swapchain created with 3 images at 6720x3780 (surface current -1x-1, min 1x1, max 16384x16384, window 3840x2160, framebuffer 6720x3780, present FifoKHR)"My friend have 4k monitor so 3840x2160 with 175% display scaling.
But the resolution is 6720x3780 so multiplied by scaling.
What Was Expected
I don't know what the good idea between divide by scaling or keep the window resolution when scaling > 1.
When the swapchain is lower as window resolution, it appear blurry but the user want the content to be zoom. For example, when the screen is small and user have difficulty to read on it. Maybe, set the swapchain to window resolution, and apply the scale on text and UI only not on the render side.
Reproduction Steps
- Define a scaling at 175% on Linux with KDE
- Launch the game
Reproduction Rate
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