Make the damage look more real

ZSPD.

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Although the damage now is no longer a complete disappearance but rather damage to parts, the game has a concept called 'sub-components.' In the future, could we further break down damage to the sub-component level? This way, you could repair just the sub-component, making the sub-component's function more practical.
 
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You could do that but it would be very complicated and performance demanding.

Of course I'm not a dev but it seems like too much effort that could be spent doing more important stuff and would keep the game above 10FPS
 
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