Official Execution
New Member
- Messages
- 1
- Reaction score
- 1
Hi everyone,
I’ve recently returned to KSP and have been loving the process of figuring out transfers, landings and rescues. Seeing KSA exploring real star systems got me thinking about what could make reaching those destinations even more rewarding.
I’d love an optional scientific discovery system where the results of one mission help you decide what to investigate next. That could eventually support a larger mystery, uncovered through spacecraft you actually design and fly.
The gap this could fill
Reaching a moon or planet is already satisfying. But once you’ve landed and collected science, there can be little reason to investigate a particular location further.
What if your instruments revealed something that needed a different mission to understand? Your next payload, orbit and landing site would then be chosen because of evidence you’d collected.
An example on Europa
Imagine sending an orbital probe with a camera and ice radar. It detects an unusual feature beneath the ice, but the first reading isn’t enough to explain it.
You could then:
- Repeat the survey from another angle to confirm the reading and narrow its location.
- Send different instruments to test possible explanations.
- Design a lander to examine material in the target region.
- Compare those results with another site to work out whether the feature is unusual or ordinary geology.
Each step gives you a practical engineering problem. What instruments can you carry? Which orbit provides useful coverage? Can you land accurately enough? How will you get the data home?
The Europa anomaly is a fictional example, rather than a claim about what’s actually there.
How a story could grow from this
With a separately enabled mystery scenario, discoveries could gradually connect across destinations. Something found on an icy moon might eventually match a signal observed from another star system.
That gives the player a reason to attempt an interstellar mission. They still have to develop the capability, build the spacecraft and solve the flight problems.
The appeal for me is the sense of discovery and mystery in games like Outer Wilds, combined with the satisfaction of realistic spaceflight. The story would unfold through your observations and missions, with room to investigate different leads in different ways.
Keeping it optional and understandable
Players who want a flight sandbox should be able to ignore the mystery entirely. Ordinary mapping and scientific exploration should also be worthwhile on their own.
A research journal could record findings, distinguish measurements from possible explanations, and suggest useful follow-up tests. Failed missions should allow another attempt rather than permanently locking away a clue.
The real setting and the fictional mystery should be clearly distinguished.
A small starting point
Rather than beginning with a whole interstellar campaign, could this be tested with one investigation on the Moon?
An orbital instrument finds an unusual region, repeated observations narrow the target, and a surface measurement explains it. A simple map overlay and journal would connect the two missions.
That would test the central question: does finding something make players want to design and fly a follow-up mission?
I realise KSA is still early in development, and this is a suggestion for a possible direction rather than a request for an immediate feature or timeline.
Would this fit the intended direction for science and exploration in KSA? I’d be interested in thoughts from both the developers and other players, especially on what would make the measurements meaningful without turning exploration into a checklist.
I’ve recently returned to KSP and have been loving the process of figuring out transfers, landings and rescues. Seeing KSA exploring real star systems got me thinking about what could make reaching those destinations even more rewarding.
I’d love an optional scientific discovery system where the results of one mission help you decide what to investigate next. That could eventually support a larger mystery, uncovered through spacecraft you actually design and fly.
The gap this could fill
Reaching a moon or planet is already satisfying. But once you’ve landed and collected science, there can be little reason to investigate a particular location further.
What if your instruments revealed something that needed a different mission to understand? Your next payload, orbit and landing site would then be chosen because of evidence you’d collected.
An example on Europa
Imagine sending an orbital probe with a camera and ice radar. It detects an unusual feature beneath the ice, but the first reading isn’t enough to explain it.
You could then:
- Repeat the survey from another angle to confirm the reading and narrow its location.
- Send different instruments to test possible explanations.
- Design a lander to examine material in the target region.
- Compare those results with another site to work out whether the feature is unusual or ordinary geology.
Each step gives you a practical engineering problem. What instruments can you carry? Which orbit provides useful coverage? Can you land accurately enough? How will you get the data home?
The Europa anomaly is a fictional example, rather than a claim about what’s actually there.
How a story could grow from this
With a separately enabled mystery scenario, discoveries could gradually connect across destinations. Something found on an icy moon might eventually match a signal observed from another star system.
That gives the player a reason to attempt an interstellar mission. They still have to develop the capability, build the spacecraft and solve the flight problems.
The appeal for me is the sense of discovery and mystery in games like Outer Wilds, combined with the satisfaction of realistic spaceflight. The story would unfold through your observations and missions, with room to investigate different leads in different ways.
Keeping it optional and understandable
Players who want a flight sandbox should be able to ignore the mystery entirely. Ordinary mapping and scientific exploration should also be worthwhile on their own.
A research journal could record findings, distinguish measurements from possible explanations, and suggest useful follow-up tests. Failed missions should allow another attempt rather than permanently locking away a clue.
The real setting and the fictional mystery should be clearly distinguished.
A small starting point
Rather than beginning with a whole interstellar campaign, could this be tested with one investigation on the Moon?
An orbital instrument finds an unusual region, repeated observations narrow the target, and a surface measurement explains it. A simple map overlay and journal would connect the two missions.
That would test the central question: does finding something make players want to design and fly a follow-up mission?
I realise KSA is still early in development, and this is a suggestion for a possible direction rather than a request for an immediate feature or timeline.
Would this fit the intended direction for science and exploration in KSA? I’d be interested in thoughts from both the developers and other players, especially on what would make the measurements meaningful without turning exploration into a checklist.
Upvote
0