Maxi
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Andoya Spaceport adds a sixth launch site on Earth to the launch site list of the vehicle editor: a launch pad on a quay at Andoya, an island in northern Norway at 69 degrees north. No stock launch site is changed. The site is a small coastal spaceport with one pad, lamps at night and sun shadows.
Features
The site
Lamps and shadows
Lamps on the light masts and on four poles over the yard light the pad, the tower and the rocket at night. They fade in when the sun sinks below 8 degrees. The game gives no sun shadows to launch sites, so the mod draws the site into the sun shadows of the game: the tower, the masts, the tanks and the hall cast shadows when the vessel shadows are on in the graphics settings, up to about 1.5 km from the camera. At 69 degrees north the sun does not rise for some weeks around the winter solstice, so a new game can start in the dark.
Launching
Installation
License: MIT for code and game data, CC BY 4.0 for meshes, textures and pictures
Source: GitHub (the code of the lamps and the shadows is in
Download: GitHub Releases
Dependencies: StarMap (required for the lamps and the shadows). Optional: Prisma by Purrline Rocketworks, a small launcher that fits the pad.
My other mods: Prisma by Purrline Rocketworks | Extended Propellants | AdvancedFlightComputer | DeltaVMap | MeasureTools
The site
- A concrete quay with a flame trench that leads toward the sea, a flat launch mount over the trench, rock armour around the quay and an asphalt road to the land.
- An access tower, light masts, pipe racks, valve skids, a tank farm with vertical and horizontal tanks, gas bottle racks, containers and cabins, a transporter trailer with a wheel loader, and a hall.
- A terrain decal that makes the ground flat under the whole site.
- A kitten can walk the tower stairs and the open flame trench down to the flame deflector.
- No logos, brand names or readable text.
Lamps and shadows
Lamps on the light masts and on four poles over the yard light the pad, the tower and the rocket at night. They fade in when the sun sinks below 8 degrees. The game gives no sun shadows to launch sites, so the mod draws the site into the sun shadows of the game: the tower, the masts, the tanks and the hall cast shadows when the vessel shadows are on in the graphics settings, up to about 1.5 km from the camera. At 69 degrees north the sun does not rise for some weeks around the winter solstice, so a new game can start in the dark.
Launching
- The area within 15 m of the pad centre has no scenery that rises more than 0.1 m above the deck.
- Legs, fins or boosters that reach more than about 15 m from the vehicle axis can touch the tower or the valve skids. A vehicle with a base wider than about 28 m does not fit the pad.
- The layout of the pad and the tank farm is based on public aerial pictures; the rest are estimates. The site stands about 1 km west-north-west of the real pad, at the water of the game coast, because the game terrain at the real coordinates is a hillside.
Installation
- Install StarMap 0.5.3 or later (required for the lamps and the shadows; without it the site exists, but stays dark and without shadows).
- Download from GitHub Releases, or install it with Borea.
- Extract into
Documents\My Games\Kitten Space Agency\mods\AndoyaSpaceport\. - The game finds new mods on the next start. Pick "Andoya Spaceport" as the launch site in the vehicle editor.
License: MIT for code and game data, CC BY 4.0 for meshes, textures and pictures
Source: GitHub (the code of the lamps and the shadows is in
src/)Download: GitHub Releases
Dependencies: StarMap (required for the lamps and the shadows). Optional: Prisma by Purrline Rocketworks, a small launcher that fits the pad.
My other mods: Prisma by Purrline Rocketworks | Extended Propellants | AdvancedFlightComputer | DeltaVMap | MeasureTools