Solved Game does not start, crashes before opening

This question has been answered or resolved.

ユーリ (Yūri)

New Member

Game Version

[e.g. 2026.4.18.4206]

Operating System

Windows 11

Hardware​

- GPU / Driver Version: GeForce RTX 4060
- CPU: i7-1300H 2.6 GHz
- RAM: 32 GB

Install Location​

C:\Program Files\Kitten Space Agency

What's Happening?​

i run the program, and then nothing happens; it crashes before a window opens.

Reproduction Rate​

every launch

Already Tried​

i installed dotnet 9, reinstalled the game multiple times,

Logs​

13:34:13.895 INFO loaded settings from C:\Users\user\Documents\My Games\Kitten Space Agency\settings.toml
13:34:14.374 ERROR Unhandled exception Brutal.FmodApi.FmodResultException: ErrOutputInit: Error initializing output device.
at Brutal.FmodApi.ResultExtensions.Check(Result result)
at Brutal.FmodApi.Fmod.Init(FmodSystem system, Int32 maxChannels, InitFlags flags, IntPtr extraDriverData)
at KSA.GameAudio.OnApplicationStart()
at KSA.Program..ctor(IReadOnlyList`1 inArgs)
at KSA.Program.Main(String[] inArgs).
13:34:14.376 WARN Crash dump skipped: dotnet-dump is not installed. Install it with 'dotnet tool install -g dotnet-dump' to capture crash dumps.
 
Hello!

First of all I would recommend trying to launch the most recent version of that game. The one you've listed is 4 months old now.
Also the game runs on .NET 10 but on Windows you do not need to install it separately anymore. It is bundled in the game.
 
Same issue. All settings set to minimum on config. Game initialises then crashes following loading complete splash screen

Win 11 home
Processor 13th Gen Intel(R) Core(TM) i7-13620H (2.40 GHz)
Installed RAM 16.0 GB (15.6 GB usable)
Graphics card Intel(R) UHD Graphics (128 MB)


19:17:11.261 INFO Ecotype: Shrub VRAM Usage: 39 Mb.
19:17:11.564 INFO Ground clutter ecotype render data built in 1239 ms
19:17:12.771 INFO Preparing Part Thumbnails...
19:17:15.613 INFO Preparing Part Thumbnails... Complete!
19:17:15.621 DEBUG checking for updates from 'http://ksa-master1.rocketwerkz.com:8082/version'
19:17:15.676 INFO Application Initialization Complete
19:17:15.761 DEBUG master server version: 'v2026.8.22.5348'
19:17:15.761 INFO you are running the latest version
19:17:20.460 ERROR Unhandled exception Brutal.VulkanApi.VkResultError: Vulkan call to vkQueueSubmit failed with error: VK_ERROR_DEVICE_LOST
at Brutal.VulkanApi.Abstractions.QueueExtensions.Submit(Queue queue, Span`1 waitSemaphores, Span`1 waitDstStageMask, Span`1 commandBuffers, Span`1 signalSemaphores, VkFence fence)
at KSA.ImGuiBackendVulkanImpl.UpdateTexture(ImTextureDataPtr tex)
at KSA.ImGuiBackendVulkanImpl.ProcessTextureUpdates(ImDrawDataPtr drawData)
at KSA.UiCoverageMaskSystem.RecordMaskGeneration(CommandBuffer commandBuffer, Int32 frameIndex)
at KSA.Program.RenderGame(AcquiredFrame frame, Double dt)
at KSA.Program.Render(Double dtPlayer, FrameResult result, AcquiredFrame acquiredFrame)
at KSA.Program.OnFrame(Double currentPlayerTime, Double dtPlayer)
at KSA.App.Run()
at KSA.Program.Main(String[] inArgs).
19:17:20.465 WARN Crash dump skipped: dotnet-dump is not installed. Install it with 'dotnet tool install -g dotnet-dump' to capture crash dumps.

19:27:29.334 INFO Application Initialization Complete
19:27:29.595 DEBUG master server version: 'v2026.8.22.5348'
19:27:29.595 INFO you are running the latest version
19:27:35.062 ERROR Unhandled exception Brutal.VulkanApi.VkResultError: Vulkan call to vkQueueSubmit failed with error: VK_ERROR_DEVICE_LOST
at Brutal.VulkanApi.Abstractions.QueueExtensions.Submit(Queue queue, Span`1 waitSemaphores, Span`1 waitDstStageMask, Span`1 commandBuffers, Span`1 signalSemaphores, VkFence fence)
at Core.Renderer.TrySubmitFrame(Span`1 additionalWaitSemaphores, Span`1 additionalWaitStages, Span`1 additionalSignalSemaphores)
at KSA.Program.PostRender(Double dtPlayer)
at KSA.Program.OnFrame(Double currentPlayerTime, Double dtPlayer)
at KSA.App.Run()
at KSA.Program.Main(String[] inArgs).
19:27:35.066 WARN Crash dump skipped: dotnet-dump is not installed. Install it with 'dotnet tool install -g dotnet-dump' to capture crash dumps.
 
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