No Launch after creating dump

Kahlron

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Game Version​

2026.10.7.5541

Operating System​

Win 11 26100.9457

Hardware​

AMD Radeon RX 6700 XT (12 Go) Adrenalin version 26.8.1​

- CPU: AMD Ryzen 5 5600X 6-Core Processor (3.70 GHz)
- RAM: 16,0 Go

Install Location​

C:\Program Files\Kitten Space Agency

What's Happening?​

Create dump window appears, closes, and nothing

Reproduction Rate​

Every try.

Already Tried​

Did a reinstall, tried running as admin etc etc, no change

Logs​

Attaching logs makes it much easier for others to help diagnose your issue.
  • You can find the log file at <YourUsername>\Documents\My Games\Kitten Space Agency\Logs\KittenSpaceAgency.log
  • If the log file is missing or empty, check Windows Event Viewer for potential info
    • Open Event Viewer > Windows Logs > Application > Find > "KSA"
    • Look for entries with source ".NET Runtime" or "Application Error" around
      the time you tried to launch.
 
Same exact issue here, tried reinstalling the game in different locations including the default, updating everything on my computer and some other windows defender related troubleshooting steps from other posts

AMD Ryzen 7 9800X3D
AMD RX 9070 XT (16GB)
32GB RAM
Win 10 22H2
Code
[Brutal.Monitor] recovered 12 log lines from KittenSpaceAgency.261002-114236.17028.log.ring
11:44:36.525  INFO loaded settings from C:\Users\Dadly\Documents\My Games\Kitten Space Agency\settings.toml
11:44:37.031 DEBUG Found dedicated compute queue family at index 1
11:44:37.031 DEBUG Found dedicated transfer queue family at index 2
11:44:37.033 DEBUG Multi view supported: True
11:44:37.033  INFO Present wait supported: False
11:44:37.033 DEBUG Ray query acceleration structure support:True
11:44:37.178  INFO Swapchain created with 3 images at 1920x1080 (surface current 1920x1080, min 1920x1080, max 1920x1080, window 1920x1080, framebuffer 1920x1080, present FifoKHR)
11:44:37.185 DEBUG No pipeline cache at 'C:\Users\Dadly\Documents\My Games\Kitten Space Agency\PipelineCache.bin', starting empty
11:44:37.251  INFO Device push constant limit: 256 bytes (112 bytes of headroom over the largest 144-byte block)
11:44:37.252  WARN Device supports only -1 update-after-bind sampled images per set; bindless texture capacity reduced from 1024
11:44:37.258 ERROR Unhandled exception System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
   at System.Collections.Generic.List`1..ctor(Int32 capacity)
   at Brutal.Collections.FreeListIndexPool..ctor(Int32 capacity, Boolean allowResize)
   at RenderCore.Systems.BindlessTextureLibrary..ctor(IVulkanContext ctx, Int32 maxTextures, VkShaderStageFlags extraShaderStages)
   at KSA.Program..ctor(IReadOnlyList`1 inArgs)
   at KSA.Program.Main(String[] inArgs).
11:44:41.856  INFO Last chance dump: OK C:\Users\Dadly\Documents\My Games\Kitten Space Agency\crashdumps\LastChance\KittenSpaceAgency.261002-114435.6504.20261002_114437_258.dmp.
 
Hi, looks like im getting the same error:

CPU: 5800X3D
GPU: 7900XTX 24GB
RAM: 32GB

KSA: 2026.10.7.5541
Windows 11 24H2 26100.9457
Adrenalin 26.8.1
Code
[Brutal.Monitor] the most recent 11 log lines - full history in KittenSpaceAgency.261002-132459.15128.log
loaded settings from C:\Users\Roderik\Documents\My Games\Kitten Space Agency\settings.toml
Found dedicated compute queue family at index 1
Found dedicated transfer queue family at index 2
Multi view supported: True
Present wait supported: False
Ray query acceleration structure support:True
Swapchain created with 3 images at 2560x1440 (surface current 2560x1440, min 2560x1440, max 2560x1440, window 2560x1440, framebuffer 2560x1440, present FifoKHR)
No pipeline cache at 'C:\Users\Roderik\Documents\My Games\Kitten Space Agency\PipelineCache.bin', starting empty
Device push constant limit: 256 bytes (112 bytes of headroom over the largest 144-byte block)
Device supports only -1 update-after-bind sampled images per set; bindless texture capacity reduced from 1024
Unhandled exception System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
at System.Collections.Generic.List`1..ctor(Int32 capacity)
at Brutal.Collections.FreeListIndexPool..ctor(Int32 capacity, Boolean allowResize)
at RenderCore.Systems.BindlessTextureLibrary..ctor(IVulkanContext ctx, Int32 maxTextures, VkShaderStageFlags extraShaderStages)
at KSA.Program..ctor(IReadOnlyList`1 inArgs)
at KSA.Program.Main(String[] inArgs).
 
Same here :

AMD Ryzen 7 9800X3D 8-Core Processor (4.70 GHz)
RAM 32,0 GB
AMD Radeon RX 9070 XT (16 GB)
Edição Windows 11 Pro
Versão 26H2
Compilação do SO 26300.9457
Pacote de Experiência de Recursos do Windows 1000.26100.360.0
Code
[Brutal.Monitor] the most recent 12 log lines - full history in KittenSpaceAgency.261002-104341.10228.log
loaded settings from C:\Users\[CENSORED]\OneDrive\Documentos\My Games\Kitten Space Agency\settings.toml
Found dedicated compute queue family at index 1
Found dedicated transfer queue family at index 2
Multi view supported: True
Present wait supported: False
Ray query acceleration structure support:True
Swapchain created with 3 images at 3840x2160 (surface current 3840x2160, min 3840x2160, max 3840x2160, window 3840x2160, framebuffer 3840x2160, present FifoKHR)
No pipeline cache at 'C:\Users\[CENSORED]\OneDrive\Documentos\My Games\Kitten Space Agency\PipelineCache.bin', starting empty
Device push constant limit: 256 bytes (112 bytes of headroom over the largest 144-byte block)
Device supports only -1 update-after-bind sampled images per set; bindless texture capacity reduced from 1024
Unhandled exception System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
   at System.Collections.Generic.List`1..ctor(Int32 capacity)
   at Brutal.Collections.FreeListIndexPool..ctor(Int32 capacity, Boolean allowResize)
   at RenderCore.Systems.BindlessTextureLibrary..ctor(IVulkanContext ctx, Int32 maxTextures, VkShaderStageFlags extraShaderStages)
   at KSA.Program..ctor(IReadOnlyList`1 inArgs)
   at KSA.Program.Main(String[] inArgs).
Last chance dump: OK C:\Users\[CENSORED]\OneDrive\Documentos\My Games\Kitten Space Agency\crashdumps\LastChance\KittenSpaceAgency.261002-104341.10228.20261002_104342_555.dmp.
 
Processor AMD Ryzen 5 5600X 6-Core Processor
Installed RAM 16,0 GB
Graphics Card AMD Radeon RX 6600 XT (8 GB)
Edition Windows 10 Pro
Version 22H2
Installed on ‎19.‎10.‎2021
OS Build 19045.6466

[Brutal.Monitor] the most recent 11 log lines - full history in KittenSpaceAgency.261002-192841.9080.log
loaded settings from C:\Users\Zanarkand\Documents\My Games\Kitten Space Agency\settings.toml
Found dedicated compute queue family at index 1
Found dedicated transfer queue family at index 2
Multi view supported: True
Present wait supported: False
Ray query acceleration structure support:True
Swapchain created with 3 images at 1920x1040 (surface current 1920x1040, min 1920x1040, max 1920x1040, window 1920x1040, framebuffer 1920x1040, present FifoKHR)
No pipeline cache at 'C:\Users\Zanarkand\Documents\My Games\Kitten Space Agency\PipelineCache.bin', starting empty
Device push constant limit: 256 bytes (112 bytes of headroom over the largest 144-byte block)
Device supports only -1 update-after-bind sampled images per set; bindless texture capacity reduced from 1024
Unhandled exception System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
at System.Collections.Generic.List`1..ctor(Int32 capacity)
at Brutal.Collections.FreeListIndexPool..ctor(Int32 capacity, Boolean allowResize)
at RenderCore.Systems.BindlessTextureLibrary..ctor(IVulkanContext ctx, Int32 maxTextures, VkShaderStageFlags extraShaderStages)
at KSA.Program..ctor(IReadOnlyList`1 inArgs)
at KSA.Program.Main(String[] inArgs).
 
processor AMD Ryzen 9 5900X 12-Core Processor (4.28 GHz)
Installed RAM 32 GB
GPU AMD Radeon RX 9070 XT (16 GB)
Windows 11 Pro

Same Problem For me
 
I'm getting the same

Game version: v2026.10.7.5541
OS: Windows 11 Home 10.0.26200
GPU: AMD Radeon RX 6650 XT
Driver: 32.0.21045.5002 (dated 2026-08-16)
Resolution / mode: 1920x1080 fullscreen, default settings (fresh `settings.toml`)

The game crashes about 1 second after launch, every time, before any menu appears. It happens on a clean first run with default settings and on every later launch.

Log excerpt:
Code
WARN Device supports only -1 update-after-bind sampled images per set; bindless texture capacity reduced from 1024
ERROR Unhandled exception System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
   at System.Collections.Generic.List`1..ctor(Int32 capacity)
   at Brutal.Collections.FreeListIndexPool..ctor(Int32 capacity, Boolean allowResize)
   at RenderCore.Systems.BindlessTextureLibrary..ctor(IVulkanContext ctx, Int32 maxTextures, VkShaderStageFlags extraShaderStages)
   at KSA.Program..ctor(IReadOnlyList`1 inArgs)
   at KSA.Program.Main(String[] inArgs).
Likely cause?
The device limit for update-after-bind sampled images (probably `maxDescriptorSetUpdateAfterBindSampledImages` / `maxPerStageDescriptorUpdateAfterBindSampledImages`) shows up as -1. AMD drivers report some of these limits as `UINT32_MAX` (0xFFFFFFFF). If that value is cast to a signed `int`, it becomes -1, and the clamp then picks -1 instead of 1024. Clamping the value as unsigned, or treating it as "no limit," should fix it.
 
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