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TPSS Vol. 1 : Luna - 300 16Bit Planetary Sculpting brushes for Blender [CC0]

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The Planetary Sculpting Suite - Vol. 1: Luna ​

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Curated 16Bit lunar displacement data, released as a set of categorized sculpting asset libraries for Blender.

Bring actual planetary topography into Blender, with sculpt brushes made directly from 16bit lunar laser scans. Fully corrected for orbital distortion and feathered cleanly to absolute 50% neutral gray to blend in to your sculpt without pinching, stretching, or visible borders.
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  • License: Public Domain / Creative Commons Zero (CC0 1.0 Universal)​
  • Source Altimetry: USGS LOLA-Kaguya (SLDEM2015) Lunar Polar Mosaic (~59m/pixel)​
  • Master Build Environment: Blender 5.2​
  • Packed Architecture: Self-contained .blend files with embedded 16-bit TIFF displacement data and custom UI previews​
Full official links and info: [Internet Archive] - [Google Drive]*

*Above links are to a zip file containing the full documentation and direct download links for the asset library .blend files.

Extract the folder, make sure the images folder is next to the "The Planetary Sculpting Suite - Vol. 1 Luna.html" before running it.

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This is awesome!! Thank you for sharing. For others who haven't seen @Infinite_Spaces. messages in the KSA Discord, here's some more media

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1792281627636.png

p.s.
I've moved your thread to the KSA Modding Tools board as it's related to creating content rather than help playing the game.
 
Thanks all, and sorry for posting in the wrong place mods.

RE: Promoting the pack.

While my initial intention was to hope that any popularity this pack might gain globally, might provide some returns in the forms donations to KSA, since its documentation contains links to game.

After some thought i have personally decided not fully promote the pack, since it is a pretty rare and valuable resource, and the advantage it provides this community (and hopefully Linx) is pretty big, especially when the game really needs alot of new planets right now.

So while it is of-course public source, i personally feel there is no need give away this key advantage beyond what is needed for KSA by sharing the links too far and wide.

What im saying is this promote it if you want, but remember, the moment it goes mainstream, every studio will have the same advantage, whether you like it or not.

The internet archive links are also not currently searchable by the wider public, since i left in the test area. Only direct links to the page and files work.

Just my thoughts, anyway, hope you find the pack useful. :)
 
Seriously awesome stuff, man! Looks so detailed.
I know right! It was honestly hard deleting some of the data, since i got to look through all of it, but had to go from 400-2000 per category, down to just 50.

The other non obvious thing here, is how much useful detail these bring, if you look at that one big 8K sphere example, that was a single stroke/stamp, and pretty much that whole side is done. This means better planets faster, leaving more time for texture painting!
 
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