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Download Disclaimer
All mods are downloaded and used at your own risk.You are responsible for any damage, data loss, or security issues caused by third-party mods.
Always review source code and be cautious about what you run.
0. Definitions
- Mod - Any original or derivative work intended to expand or modify Kitten Space Agency, including plugins, asset replacements, configuration files, or standalone tools.
- Dependency - Another mod required for your mod to function.
- Asset-only mod - A mod containing only non-executable content (textures, models, sounds, configuration files, etc.) with no code that executes.
- Modpack - A curated list of other mods, released together as one install. A modpack links to each mod's original download and never re-hosts or bundles another author's files.
1. License Requirement
Every mod must have a clearly stated license that specifies what others can do with your work.Requirements:
- Include the full license text in a LICENSE or LICENSE.txt file in your download;
- Clearly state the license type in your forum post (e.g., "License: MIT");
- Clearly state the license in your external hosting location.
Including others' work: If your mod includes or depends on someone else's work (code, assets, etc.), you must:
- Ensure your license is compatible with theirs;
- Include their license files in your download;
- Credit the original author(s);
- Comply with all terms of their license.
If you're releasing a curated pack of mods, see Section 4.
2. Source Code Requirement
All mods containing executable code (plugins, DLLs, standalone applications, scripts) must make source code publicly available.You must:
- Host your code on a public repository, e.g., GitHub, and link it in your forum post and download location, OR;
- Include complete source code in your download package.
3. Required Information
Your forum post must include:- Mod name and version;
- License type (e.g., "MIT", "GPL-3.0", "CC-BY-4.0");
- Download link to external hosting;
- Source code link (if mod contains executable code);
- List of dependencies (if any) with links to original mods;
- A brief description of what the mod does.
If your mod includes others' work, document:
- Original author(s);
- Their license(s);
- Version(s) used;
- Link(s) to original work.
4. Modpacks
A modpack is a curated set of other mods, released as a single install.Follow these rules as well as the requirements above.
4.1 Use the Modpack tag
Tag any release that curates other mods with the Modpack prefix.4.2 Link only
Don't re-host or bundle other authors' files, even when their license allows it.Link to each mod's original download.
4.3 List every included mod
For each mod in your pack, give:- Name and version;
- Author;
- License;
- Download link;
- Link to its thread on Mod Releases.
4.4 Include listed mods only
Only include mods that already have their own thread on this board.4.5 Publish the source of your own code
Publish the source of any scripts, code, or tools your pack adds, as Section 2 requires.If your pack's own files are config only, it counts as asset-only, and you still need a license for those files.
4.6 Keep it current
When an author updates a mod in your pack, update the pack or mark it outdated in the thread title or first post.Remove a mod from your pack if its author asks.
5. Enforcement
We rely on the community to help identify rule violations. We cannot manually verify every mod file or review every line of code.If you see a mod violating these rules, please report it.
Users are responsible for reviewing source code and making informed decisions about what they download and run. The source code requirement exists so you can check what you're installing.
Violations may result in:
- Request to update mod to comply;
- Thread lock until compliance;
- Removal of download links;
- Warnings or bans for repeated/intentional violations.
6. Questions & Feedback
These rules evolve based on community needs. If something is unclear or seems wrong, please discuss it with us. We're open to refinement!
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