Maxi
Member
- Oct 17, 2025
- 160
- 106
AutoStage automatically activates the next sequence whenever active engines run out of propellant, and drops burnt-out boosters while the rest of the stage keeps firing.
Works during auto-burns (continues the burn instead of aborting) and manual burns. Cascades through multiple empty stages if needed.
Toggle via the AUTOSTAGE button on the BurnControl gauge panel.
Features
License: MIT
Source: GitHub | SpaceDock
Download: Releases
Dependencies: StarMap, KittenExtensions
Works during auto-burns (continues the burn instead of aborting) and manual burns. Cascades through multiple empty stages if needed.
Toggle via the AUTOSTAGE button on the BurnControl gauge panel.
Features
- AUTOSTAGE toggle on the BurnControl gauge panel.
- Drops spent boosters as soon as they burn out, so a stage that mixes solid boosters with a liquid core does not carry empty casings until the core runs dry.
- Cascades through empty / decoupler-only stages so the engine on the next live stage lights without manual intervention.
- Configurable engine ignition and decoupler delays per part variant (Settings > Mods > AutoStage Settings) with per-vehicle overrides via the Part Window.
- On-screen countdowns (
Decouple in X.Xs,Ignition in X.Xs) during a delayed stage so you can see what is about to happen.
License: MIT
Source: GitHub | SpaceDock
Download: Releases
Dependencies: StarMap, KittenExtensions
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