Recent content by beik

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    Tools MacOS Molten Patcher

    hahaha who knows my secrets 🥸
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    Tools MacOS Molten Patcher

    MacOS Molten Patcher, v0.0.2 Install via Borea https://ksamodding.github.io/Borea/mod/MacOSMoltenPatcher/ ⚠️ Warning Only for macOS users running KSA inside a Sikarugir Wrapper. Tested with KSA 2026.10.13.5602 on engine WS12WineSikarugir11.0_1. This is a highly experimental project, proceed...
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    Modpack Flight Planning Essentials

    This is a small pack of three mods for mission planning: one for looking up bodies in the solar system, one for delta-v budgets and transfer windows, and one for executing maneuvers. It's available in Borea Mod Manager. Borea link to install the modpack...
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    Temporary UI suggestion: Smart Flight Computer edition

    Hello there, another design from me! I got a bit inspired in the last days and decided to try a new challenge: What if I actually try to do a design with skeuomorphism, but a solution that still can deal with flexible content and look cool. (And I can see that the devs a really leaning into...
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    Temporary UI suggestion: Smart Flight Computer edition

    I'm posting some new ideas in the MOD discord and on DMs, but I would like to share a bit some exploration/progress on the forum too. Attitude control exploration Sketching new panels to add missing features
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    Temporary UI suggestion: Smart Flight Computer edition

    From my point of view, the current game menu is more of a developer menu and shouldn't be considered part of the game HUD. We should implement our own top bar with more game-oriented information. As for the aesthetics of the top bar, I had in mind either a transparent, full-width background or...
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    Temporary UI suggestion: Smart Flight Computer edition

    Wow, this is amazing! I will reach you to see how we can collaborate closer on this, but so far, great job! I believe there is still a lot of room for flexibility on my initial idea, but the core of it is “separation of concerns”. The split between what is trajectory and what is performance...
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    Running it on a Mac

    Quick update: I managed to run the last version (without terrain tessellation) using Sikarugir with modified MoltenVK. Runs “nice” in a Macbook Pro M5 16MB More here: https://forums.ahwoo.com/threads/macos-discussion.84/
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    null rotation compared to KSP

    I believed that I wanted everything to be procedural until I played Juno. What a nightmare... The LEGO approach, in general, is so much more fun for me.
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    null rotation compared to KSP

    Juno (another rocket sim) work like this, you describe where you want to go, and the “SAS” move to the desired orientation. And I believe there was a Mod from KSP that called Flight by wire that did it, but I never tried.
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    Temporary UI suggestion: Smart Flight Computer edition

    I was checking the mockup again and realized that the lack of alignment in the units was introducing some visual noise. I made a new version... Now it is easier to quickly visually parse the info! The atmospheric density (kg/m³) and location (latlong DMS) fields are a bit tricky to fit in...
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    Hi, I’m the lead developer of the Brutal Framework

    It answered a lot, now it makes more sense! I googled some of the names you wrote, and from the Stride Engine site, I found the Silk.net project that seems to share a similar philosophy, at least from the surface. Quite interesting to read about! Not sure if now is the right time, but you...
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    Hi, I’m the lead developer of the Brutal Framework

    Hello there! I hear a lot about the Brutal, but I never really get what it is. Is there any similar existing project that compares to it? Do you see it evolving and being used in others studios? And fingers crossed that Mac will be somehow supported in the future :)
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    MacOS Discussion

    Whisky "works" for me if I disable AA, terrain, and ocean. Some experiments here: https://forums.ahwoo.com/threads/running-it-on-a-mac.217/
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