Recent content by Chilkoot

  1. Chilkoot

    Let others play KSA

    I don't think it's so much about alienating people as understanding what your audience is, what your objective is and whether KSA satisfies both. KSA is an amazing framework to tinker with IF YOU KNOW WHAT YOU ARE LOOKING AT. For people who have never seen a KSP-type game and don't understand...
  2. Chilkoot

    Update on Public Build Timeline

    Fantastic news - fingers crossed there are no show-stoppers between now and then. Congrats to Dean and the whole team for turning the vision into an initial public build!
  3. Chilkoot

    MacOS Discussion

    Support for anything other than Windows will come down to cost/benefit analysis. Maintaining and supporting multiple builds is a much bigger effort than most people realize, and supporting public builds for like 1%-2% of the gaming public (MacOS/Linux) would require a *huge* active...
  4. Chilkoot

    Linux Discussion

    All you youngsters lol. I grabbed my first kernel over a 1200-baud usenet connection in 1992 and chunked it back together with UUDECODE. For perspective, TCP/IP, ext2 and floppy disk support were still major milestones at that point. Native TCP was actually a *huge* boon. I'm not fussed over...
  5. Chilkoot

    Development Recap One Year One

    SZ has released the vid to the general public now:
  6. Chilkoot

    First post here

    Test. 10 Char.