Recent content by gtlocke13

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    Specific proposals for a scientific points system

    I honestly never used it, or maybe did a mission or two. I stopped KSP around when that was introduced, I think. Or I just didn't play that mode. I get that if there are very narrow goals or they have you doing things that are way outside the primary gameplay that could be annoying. If...
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    Specific proposals for a scientific points system

    I don't think it needs to be completely realistic. It's a great way to give it more of a game feel with progression than KSP had. One, maybe two achievements (plus tech prerequisites) per tech. And make it transparent. The tech tells you exactly what you need to do to get it, e.g.: Engines...
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    Specific proposals for a scientific points system

    I didn't really like the KSP approach to science. I'd prefer less of a "science number" approach and something that more closely ties science objectives to rewards. Unlocking a new engine design just because I sampled the atmosphere of Venus to get my science score up is uninteresting...
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    Mission-Based Progression and Functional Exploration Systems

    Given that the setting is the real solar system, I would love to see a mission structure based on real-world future objectives. How do we inhabit space over the next century or two (and beyond)? An issue I'd like to point out with sandbox space games like this is that the balance between...