Recent content by OnetimeYapper57

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    Discussion on Some Future Aspects of KSA

    The current plan is for a custom solar system at 2 to 2.5x the scale of KSP (1/5-1/4 real scale). The real solar system might remain an option, but it won't be the default. I keep going back and forth on how I feel about life support, but I do think that keeping it simple would be best. All the...
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    The inevitable custom solar system, and how can we make it good

    At first I agreed with you on semi-realism, but thinking it over again, what I prefer might be closest to 'realism'. I absolutely understand the "boring and bland" point, but I think that's not an inherent problem with it, more a lack of creativity. The real planets of the Solar System are very...
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    Controversial opinion on hypergolics

    Hypergolic fuels are important in the history of spaceflight. Many early rockets were adapted from ICBMs which had to be ready to fire at a moment's notice. Naturally, using a fuel and oxidiser that was stable at human-tolerable temperatures was a logical choice. Hypergolics have been largely...
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    Procedural connection structures

    That could make radially attached tanks look better without having to clip them, which would be very nice. I think it would be best as a purely aesthetic feature, though. If you wanted a stronger but heavier connection, struts would work fine.
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    Mission Planner Facility

    I find designing craft hard. A lot of the time, they're overbudget, underpowered, and overweight. There's a good chance it's because of my mildly questionable modlist, but if it's a skill issue, I had an idea for a building at the space centre where you can plan missions. You input starting...
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    Question Interstellar vs. Colonies

    Interstellar travel is mainly interesting to me because it means more planets to visit, and a reason to use absurdly powerful engines. Colonies are definitely much more interesting from a gameplay perspective, but interstellar is also nice as it makes the core of the game last longer. I would...
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    Solar System Ideas!

    A really intense magnetic field could be cool, my suggestion would be for it to be on Proxima Centauri d, as solid evidence was found for it having a magnetic field stronger than Earth's and possibly Saturn's, anywhere from 8 to 230 Gauss (earth's is 0.25 to 0.6 Gauss). I think interfering with...
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    Solar System Ideas!

    Probably my most wanted one: A Titan analogue. The most unique moon in our solar system, especially considering the atmosphere thickness against its gravity. Natural location for ISRU, given the literal seas of methane and water ice surface. Potential for life based on alternative...
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    Propellant system proposal for KSA

    I'd like to propose that unlike Chemical Propulsion, ignitions shouldn't consume resources. Having to add a tiny tank of ignitor fluid isn't interesting for design purposes and having limited ignitions is annoying. I get that it's more realistic, but the amount of ignitor fluid or electricity...
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    Original star system proposal for KSA

    I think the final system should be made by the devs, but votes on what kinds of planets should be added could be good. For example, I would vote for a Hot Jupiter-type planet, because they're common in the universe but very unique compared to the gas giants in our own solar system, which are...
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    Advanced Technology

    I think a nuclear aircraft engine would be very fun for interplanetary planes. They heat air using the reactor's heat, not combustion, so they don't require oxygen. The concept of a jet engine that can't run out of fuel (or only uses nuclear fuel very slowly) seems very overpowered, but then...
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    The 10 features that would make the game much more in-depth (My opinion)

    I think weather and similar events are a very interesting way to add difficulty without it feeling annoying or unpredictable. For example, a planet has frequent dust storms that can block out the sun. The player can work around this by using other methods of power generation like fuel cells or...