Recent content by Quijx

  1. Q

    Constant black artifacting on terrain

    I actually did manage to make the for loop hack work semi-cleanly for the original shader now. I added // Compute possible material IDs. uint materialIds[MAX_CANDIDATES]; #pragma unroll for (int biomeIndex = 0; biomeIndex < BIOMES_PER_INVOCATION; biomeIndex++) { int...
  2. Q

    Constant black artifacting on terrain

    I have the same problem with AMD on Linux and I investigated a bit. Operating System: EndeavourOS KDE Plasma Version: 6.7.2 KDE Frameworks Version: 6.27.0 Qt Version: 6.11.1 Kernel Version: 7.0.14-arch1-1 (64-bit) Graphics Platform: Wayland Processors: 16 × AMD Ryzen 7 7800X3D 8-Core Processor...