0111narwhalz
New Member
- Nov 15, 2025
- 4
- 4
Currently, it is not entirely clear what VRAM footprint will be required by each combination of texture resolution and universe settings. The texture settings are based on their own sizes, but this clearly does not add up trivially to the real footprint, and in any case the existence of different textures in different universes precludes a single value from texture settings alone. It is difficult to estimate the actual memory footprint of a given combination of settings, which leads to annoying experimental configuration ("does this combination load?").
Instead, I propose the computation of an estimate for each universe given the texture settings chosen.
Instead, I propose the computation of an estimate for each universe given the texture settings chosen.
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