Significant FPS drop at high warp

Zsolt

New Member
Oct 17, 2025
4
3
When transferring to an encounter (from Mars to Saturn in this case) I get ~180fps 3600x warp, but above that it falls drastically. 14400x give about 22 fps, and beyond that fps is around 1.
I know this is an early build, and performance issue might not be a bug at this point, but it does make the outer solar system difficult to reach, because of the transfer times.

Steps:
  1. Set a transfer to an outer planet (like Saturn)
  2. Raise warp above 3600x
  3. FPS should not drop significantly
 
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It might be an issue with the vessel’s rotational velocity being rendered excessively at those high warp. I could be wrong on this.

You could lock your ship in a direction (ex. prograde) so it doesn’t rotate over the long transfer, but that uses a lot of propellant
 
I went to see if the rotation has any effect on it. I couldn't reproduce it in a new launch. FPS values were above 60-80 all the way in the transfer with the ship rotating. Also zoom level didn't matter. I guess I was in a bad state for some reason in the previous session. I will update this thread if I can produce it again. For now it's resolved.
 
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