In KSP there isn't a ton of reason outside of communication and initial research to create satellite networks. The mod "SCANSat" (https://spacedock.info/mod/129/SCANsat) added a ton of fantastic mechanics that enabled extensive gameplay that imitated real life space agencies. These changes drove the player to reach out to planets with complex satellite networks dedicated to mapping the planets and helped them interact and view gameplay layers that were sometimes obfuscated or required wiki reading.
My suggestion would be to look to this mod, other like it, and IRL uses of satellite networks to expand upon existing systems, possibly add new ones, and increase the amount of mission types a player can run.
One of my favorite gifs of SCANSat, showcasing how your orbit impacts the scan.
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Examples of Satellite Types
- Communication
The basic satellite. Creates a web that allows you to access and control various spacecraft. Losing access to a satellite (it goes behind a planet for instance and breaks its line of communication) breaks your ability to control your spacecraft. Requires players to build a network for satellites across the cosmos to continue their operations.
- Imaging
A satellite that develops an image of the stellar object. In SCANSat you could even "fog of war" a body, and paint only revealed imagery from the satellite. Exploring an object with a satellite before you landed then became necessary.
- Mapping
A slightly more advanced scanner, would show specific biomes and locations for game mechanics that are biome-based (research per biome, etc.)
- Resource
Would scan for resources, gas, minerals, etc. for future systems where we would be gathering those resources.
- Weather
A satellite that would track weather data and showcase when storms are hitting, driving players to plan their launches and landings around specific weather situations on some stellar objects. Could enable an entire new system with cosmic weather and potentially biome-based hazards.
- Solar
Similar to a weather satellite but for solar data. Tracking hotspots, solar storms, and the like it would give players more reasons to launch to their star. These solar storms could interrupt communications temporarily or risk radiation to kittenauts so operating around them (or at least shielding for them) might be something to keep in mind.
My suggestion would be to look to this mod, other like it, and IRL uses of satellite networks to expand upon existing systems, possibly add new ones, and increase the amount of mission types a player can run.
One of my favorite gifs of SCANSat, showcasing how your orbit impacts the scan.
---
Examples of Satellite Types
- Communication
The basic satellite. Creates a web that allows you to access and control various spacecraft. Losing access to a satellite (it goes behind a planet for instance and breaks its line of communication) breaks your ability to control your spacecraft. Requires players to build a network for satellites across the cosmos to continue their operations.
- Imaging
A satellite that develops an image of the stellar object. In SCANSat you could even "fog of war" a body, and paint only revealed imagery from the satellite. Exploring an object with a satellite before you landed then became necessary.
- Mapping
A slightly more advanced scanner, would show specific biomes and locations for game mechanics that are biome-based (research per biome, etc.)
- Resource
Would scan for resources, gas, minerals, etc. for future systems where we would be gathering those resources.
- Weather
A satellite that would track weather data and showcase when storms are hitting, driving players to plan their launches and landings around specific weather situations on some stellar objects. Could enable an entire new system with cosmic weather and potentially biome-based hazards.
- Solar
Similar to a weather satellite but for solar data. Tracking hotspots, solar storms, and the like it would give players more reasons to launch to their star. These solar storms could interrupt communications temporarily or risk radiation to kittenauts so operating around them (or at least shielding for them) might be something to keep in mind.
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