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User Interface Avionics

Dejvid

New Member
Nov 25, 2025
3
10
Avionics
Avionics is a mod that adds airplane flight instruments. The current features are:
  • All the basic flight instruments of a steam gauge cockpit
  • An FMS that stores the positions of thousands of airports across the world
  • An autopilot with altitude hold, heading hold, and airport navigation
This mod does not add airport models, runways, or airplanes to KSA; it only adds the navigation tools to get to where the airports would be.
ksa_header.png

Updated for KSA version: v2025.12.9.3041
SpaceDock: https://spacedock.info/mod/4057/Avionics
Source code: https://github.com/DavidK0/Avionics
Latest release: https://github.com/DavidK0/Avionics/releases/latest
Mod version: v1.7.0
License: MIT

How to install
1. Install StarMap
. i. Download and unzip the latest release of StarMap
. ii. Run the .exe and follow the instructions
2. Install ModMenu
. i. Download and unzip the latest release of ModMenu
. ii. Put the contents in Kitten Space Agency\Content\
3. Download and unzip the latest release of Avionics from Github or from SpaceDock
4. Place the contents in Kitten Space Agency\Content\. Your content folder should look something like this:
├── Core
├── Avionics
│ ├── Avionics.deps.json
│ ├── Avionics.dll
│ ├── airports.json
│ └── mod.toml
├── ModMenu
│ ├── LICENSE.txt
│ ├── mod.toml
│ └── ModMenu.dll
5. Edit the Manifest.toml in My Games\Kitten Space Agency\ to include Avionics and ModMenu. Your final Manifest.toml should look something like this:
[[mods]]
id = "Core"
enabled = true

[[mods]]
id = "Avionics"
enabled = true

[[mods]]
id = "ModMenu"
enabled = true
6. Run KSA through StarMap

How to use in game
1. Open the Avionics pages with the 'Avionics' button in the mod menu.
2. Enter the ICAO code of an airport in the FMS, select a runway, and execute the plan
3. View the directions of your flight plan HSI.
4. Enable autopilot in the 'Autopilot' window. You must disable the manual mode on the in game autopilot.

Demonstration
 
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