Question Can we play KSA in multiplayer?

This thread is asking for help or information.
Not yet. Maybe some day!
 
Multi-player in these kind of games is more of a hack then a feature. Any game that involves some kind of time warp makes multiplayer a vastly more complex undertaking. That's why games like Farming Simulator & Valheim make everyone sleep at the same time. With people on different times the game needs to maintain an instance of that time. Then you add the major problem of, what if I warp ahead and start putting a station on a planet. You, in the past, don't see it. You start building a station in the same spot. Me being in the future should see anything done in the past. It wasn't there when I warped but as I start building my base things just start popping in. That breaks my immersion and probably crashes my game. Don't look to see multi-player anytime soon. As much as we want it, I know from playing KSP mods and being a coder, that it's probably not going to happen.
 
Multi-player in these kind of games is more of a hack then a feature. Any game that involves some kind of time warp makes multiplayer a vastly more complex undertaking. That's why games like Farming Simulator & Valheim make everyone sleep at the same time. With people on different times the game needs to maintain an instance of that time. Then you add the major problem of, what if I warp ahead and start putting a station on a planet. You, in the past, don't see it. You start building a station in the same spot. Me being in the future should see anything done in the past. It wasn't there when I warped but as I start building my base things just start popping in. That breaks my immersion and probably crashes my game. Don't look to see multi-player anytime soon. As much as we want it, I know from playing KSP mods and being a coder, that it's probably not going to happen.
Rocket has said that there will be multiplayer. Time warp will be synced between all players. Might take some time, though.
 
I can see MP being extremely fun in a few ways.

For instance, 100 players share Earth and Luna in a dedicated server environment. I think this could be fun, even without warp, so long as players had something to do, like dock to build stations and construct colonies, mine, and enrich the world. Or fight it out...

Perhaps I'm alone on this, but if it takes three real-world days to get to Luna, then so be it. Automations can handle insertion burns. There's a long-game element that's yet to be explored. Design and build your launch platforms, movers, and constructors. Get all of your assets built, launched, and into position, and your team creates a colony and infrastructure.

Imagine you and 50 friends all work to plan, build, and launch programs to colonize Luna. It shouldn't take a snap of a finger to do this. You'd need to engineer modules, schedule launches, and perform assembly. Things can and should go wrong and there's a penalty for pilot error.

Or alternatively, we get a weapons mode and you have a planet-scale 50 vs 50 combined arms conflict with player-built war machines

The game world is a big place. It may still feel empty if players aren't kept in relative proximity. Suppose you could help that in a persistent world with networked shards. In that way, a game world instance might be able to support a ton of players, but I say that more as a dreamcatcher.

It is an old discussion, and I figure devs probably put some good thought into this already, so I'm excited to see what they come up with.
 
i think the best way is still to implement the timewarp idea as seen in KMP,LMP,DMP where you can accelerate your game to bridge long waits as you would in SP and then others can "catch up" to your time via button click.

im not pro guns in games like this. i love that this game works without violence and rivalry. Do we want to kill kittens? i do however know the popularity of mods like BDA for KSP and every other question about DMP is about how to get it working in MP.