Just installed, Opening and closing within a few second

PewDev

New Member
May 5, 2026
6
0

Game Version

[e.g. 2026.4.18.4206]

Operating System

[Windows]

Hardware​

- GPU / Driver Version: NVIDIA GeForce RTX 4060 Laptop GPU / GeForce Game Ready Driver 596.36
- CPU: 13th Gen Intel(R) Core(TM) i7-13700H
- RAM: 16 GB

Install Location​

[C:\Program Files\Kitten Space Agency]

What's Happening?​

KSA.exe pops up for a second in task manager then disappears

Reproduction Rate​

every launch

Already Tried​

reinstalling, GPU preference on high performance, .NET update, Drivers Update

Logs​

[td]
[/td]
[td]-[/td] [td]EventData[/td]

[td][/td]
[td]Application: KSA.exe CoreCLR Version: 10.0.25.52411 .NET Version: 10.0.0 Description: The process was terminated due to an unhandled exception. Stack: at Brutal.VulkanApi.Vma.Vma+PInvoke.vmaCreateBuffer(Brutal.VulkanApi.Vma.VmaAllocatorHandle, Brutal.Pointers.Ptr`1<Brutal.VulkanApi.VkBufferCreateInfo>, Brutal.Pointers.Ptr`1<Brutal.VulkanApi.Vma.VmaAllocationCreateInfo>, Brutal.Pointers.Ptr`1<Brutal.VulkanApi.VkBuffer>, Brutal.Pointers.Ptr`1<Brutal.VulkanApi.Vma.VmaAllocation>, Brutal.Pointers.Ptr`1<Brutal.VulkanApi.Vma.VmaAllocationInfo>) at Brutal.VulkanApi.Vma.Vma+PInvoke.vmaCreateBuffer(Brutal.VulkanApi.Vma.VmaAllocatorHandle, Brutal.Pointers.Ptr`1<Brutal.VulkanApi.VkBufferCreateInfo>, Brutal.Pointers.Ptr`1<Brutal.VulkanApi.Vma.VmaAllocationCreateInfo>, Brutal.Pointers.Ptr`1<Brutal.VulkanApi.VkBuffer>, Brutal.Pointers.Ptr`1<Brutal.VulkanApi.Vma.VmaAllocation>, Brutal.Pointers.Ptr`1<Brutal.VulkanApi.Vma.VmaAllocationInfo>) at Brutal.VulkanApi.Vma.VmaAllocatorEx.CreateBuffer[[System.__Canon, System.Private.CoreLib, Version=10.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon, Brutal.VulkanApi.VkBufferCreateInfo, Brutal.VulkanApi.Vma.VmaAllocationCreateInfo, Brutal.VulkanApi.VkBuffer ByRef, Brutal.VulkanApi.Vma.VmaAllocation ByRef, Brutal.VulkanApi.Vma.VmaAllocationInfo ByRef) at KSA.KsaVmaAllocator.AllocateBuffer(System.String ByRef, Brutal.VulkanApi.VkBufferCreateInfo ByRef, CreateInfo ByRef) at KSA.KsaVmaAllocator.Brutal.VulkanApi.Abstractions.IBufferAllocator.AllocateBuffer(System.String ByRef, Brutal.VulkanApi.VkBufferCreateInfo ByRef, CreateInfo ByRef) at Brutal.VulkanApi.Abstractions.BufferEx..ctor(Brutal.VulkanApi.Abstractions.IBufferAllocator, CreateInfo) at Brutal.VulkanApi.Abstractions.BufferExExtensions.CreateBuffer(Brutal.VulkanApi.Abstractions.IBufferAllocator, CreateInfo) at KSA.Rendering.CommonBufferValues.Init(Core.Renderer) at KSA.Program..ctor(System.Collections.Generic.IReadOnlyList`1<System.String>) at KSA.Program.Main(System.String[]) [/td]
 
Hi, Welcome :)

Your crash log means that KSA ran out of VRAM which is an problem because KSA needs to load all textures etc. into it in order to function at the moment.

Your Graphics Card does have 8 GB VRAM and should work fine on medium settings, but it will crash on high graphics settings.

I reccommend setting everything (textures, shadows etc.) to 2k. If 2k still crashes, drop to 1k.

If the Configuration window does not appear because you unchecked "always show" sometimes in the past: Open C:\Users\YourName\Documents\My Games\Kitten Space Agency\settings.toml, find the [System] section, and set selectSystemOnStart = true. Save and relaunch.

Let me know if this gets you in :)
 
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Just checked the settings file and selectSystemOnStart was already true. :unsure: When I launch the game no windows pop up at all and KSA.exe appears on my taskbar for maybe 2 seconds before disappearing. I have never been able to get into the game nor the configuration window
Could I just change these settings in the file?

[graphics]
stars = true
reflections = true
thinFilmInterference = true
IVARayTracing = false
lightSystemShadows = true
LightAtlasShadowMapSize = 4096
lightSystemShadowSlots = "High"
vesselShadows = true
vesselShadowMapSize = 2048
vesselShadowsOnVolumetricExhausts = true
terrainShadows = true
terrainShadowMapSize = 8192
cascadedShadowMapSize = 4096
skyboxShadows = true
cloudShadows = "High"
terrainTessellation = true
groundClutter = true
groundClutterTerrainBlending = true
celestialTextureCap = 0
vesselTextureCap = 0
partThumbnailSize = 512
ocean = true
planetaryRings = true
planetaryRingsVolumetricDust = true
planetaryRingMeshes = true
atmosphere = true
clouds = true
cloudUpscale = "High"
milkyWayQuality = "Medium"
oceanSimQuality = "High"
oceanHeightQueries = true
exhaustUpscale = "High"
maxVolumetricExhausts = 2048
terrainGodrays = true
lensFlare = true
flareIntensity = 1.0
globalBloom = true
thresholdBloom = true
tonemapper = "Hable"
tonemapExposure = 1.25
tonemapGamma = 2.200000047683716
kittenFurQuality = "High"
particles = true
particleCountQuality = "High"
raytracedReflectionBounces = 4
raytracedIndirectLightingBounces = 4
raytracedIndirectLightingSamples = 1
raytracedOpaqueReflectionResolutionScale = 100
raytracedResolutionScale = 100
raytracedTranslucentReflectionResolutionScale = 50
raytracedIndirectResolutionScale = 50
HotShaders = false

Im not to sure what appropriate values would be
 
I think going from this:
terrainShadows = true
terrainShadowMapSize = 8192
cascadedShadowMapSize = 4096
skyboxShadows = true
cloudShadows = "High"
terrainTessellation = true
groundClutter = true
groundClutterTerrainBlending = true
celestialTextureCap = 0
vesselTextureCap = 0
partThumbnailSize = 512

To this:
vesselShadows = true
vesselShadowMapSize = 1024
vesselShadowsOnVolumetricExhausts = true
terrainShadows = true
terrainShadowMapSize = 1024
cascadedShadowMapSize = 1024
skyboxShadows = true
cloudShadows = "High"
terrainTessellation = true
groundClutter = true
groundClutterTerrainBlending = true
celestialTextureCap = 1024
vesselTextureCap = 1024
partThumbnailSize = 128
should set the texture sizes to 1k.
 
hmm wait
selectSystemOnStart was already true. When I launch the game no windows pop up at all and
makes it sound like the game crashes much earlier than when most of the textures or shadowmaps are loaded. (which would be the crash source i first guessed because similar error reports had similar stack traces).

I just took a deeper look at the stack trace again and It already fails at allocating an 32-byte buffer (8 uints) via CommonBufferValues.Init much earlier than the other crash reports.

It already fails at allocating that 32-byte buffer and not because it is out of VRAM during texture loading (e.g. what the graphics settings would fix).

I noticed that you do have not only your RTX 4060 but also the Intel iGPU.

It might be worth taking a look at the logs if KSA is trying to use the Intel iGPU instead of the RTX 4060.

You only sent the event logs but not the logs in C:\Users\YourName\Documents\My Games\Kitten Space Agency\logs\KittenSpaceAgency.log

Can you please send them in here too?

If that does not give any more hints i am out of ideas too. In that case it might be worth moving this Thread to https://forums.ahwoo.com/forums/ksa-bug-reports.15/
 
Here are the logs

21:33:32.560 INFO loaded settings from C:\Users\Jackson\Documents\My Games\Kitten Space Agency\settings.toml
21:33:33.965 DEBUG Found dedicated compute queue family at index 2
21:33:33.967 DEBUG Multi view supported: True
21:33:33.967 DEBUG Ray query acceleration structure support:True
21:33:34.203 INFO Swapchain created with 3 images

Everylog created has said these same lines

I have tried setting my GPU preference in both the windows settings and the nvidia control panel to the 4060🤷‍♂️
 
Last edited:
Here are the logs

21:33:32.560 INFO loaded settings from C:\Users\Jackson\Documents\My Games\Kitten Space Agency\settings.toml
21:33:33.965 DEBUG Found dedicated compute queue family at index 2
21:33:33.967 DEBUG Multi view supported: True
21:33:33.967 DEBUG Ray query acceleration structure support:True
21:33:34.203 INFO Swapchain created with 3 images

Everylog created has said these same lines

I have tried setting my GPU preference in both the windows settings and the nvidia control panel to the 4060🤷‍♂️
It seems like KSA is indeed trying to use your rtx 4060 and not the Intel iGPU.
21:33:33.967 DEBUG Ray query acceleration structure support:True
is set to true which the Intel iGPU would not support.

This does mean that we can at least rule this error out.

To be honest i am running out of ideas here. The next and last step i would try is trying to update the GPU drivers incase they are damaged.

If that does not help it might be worth moving this to the Bug Reports Forum @Terra Incognita ? :)
 
I know you've said you've re-installed, but have you tried a clean install? The installer program only overwrites the Program Files/Kitten Space Agency folder, not the My Game/Kitten Space Agency folder, which is where some settings get stored. If you manually delete both of these folders so no trace of the game is left and re-install the latest KSA version fresh, what happens?

That should isolate any game vs OS questions (I hope).
 
If that does not help it might be worth moving this to the Bug Reports Forum @Terra Incognita ? :)

I can help with thread moves now. If the clean install approach doesn't help, I might go ahead and do that. This is a tricky one!
 
I know you've said you've re-installed, but have you tried a clean install? The installer program only overwrites the Program Files/Kitten Space Agency folder, not the My Game/Kitten Space Agency folder, which is where some settings get stored. If you manually delete both of these folders so no trace of the game is left and re-install the latest KSA version fresh, what happens?

That should isolate any game vs OS questions (I hope).

Okay so I have updated my drivers and deleted both folders, and did a clean install. Still getting the same errors.

I have also been getting this error in my event viewer after the first one

[td]AppName[/td] [td]KSA.exe[/td]
[td]AppVersion[/td] [td]2026.5.5.4304[/td]
[td]AppTimeStamp[/td] [td]68fa0000[/td]
[td]ModuleName[/td] [td]coreclr.dll[/td]
[td]ModuleVersion[/td] [td]10.0.25.52411[/td]
[td]ModuleTimeStamp[/td] [td]68fabec4[/td]
[td]ExceptionCode[/td] [td]c0000005[/td]
[td]FaultingOffset[/td] [td]0000000000367bba[/td]
[td]ProcessId[/td] [td]0x1b08[/td]
[td]ProcessCreationTime[/td] [td]0x1dcddd7684ab5c3[/td]
[td]AppPath[/td] [td]C:\Users\Name\AppData\Local\Programs\Kitten Space Agency\KSA.exe[/td]
[td]ModulePath[/td] [td]C:\Users\Name\AppData\Local\Programs\Kitten Space Agency\coreclr.dll[/td]
[td]IntegratorReportId[/td] [td]0d0b420f-2f0a-414b-acd4-31b402773233[/td]
[td]PackageFullName[/td]
[td]PackageRelativeAppId[/td]

Sorry I forgot to include it before