Solved Game crashed while looking around in map view

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Harold Aptroot

New Member

Game Version

2026.7.10.5056

Operating System

Windows 10

What Happened​

I loaded up the default testing scenario (the one that's offered when the game starts, with a rocket in orbit of earth), with default settings. I looked around the rocket a bit, then went into map view, looked around there, and the game crashed.

What Was Expected​

Not crash, I suppose.

Reproduction Steps​

  1. Load the testing scenario
  2. Go into map view
  3. Zoom out a bit (it wasn't a ton), look around.

Reproduction Rate​

Always. 4 out of 4 times I tried.

Additional Info​

  • I can supply crash dumps (dmp file), but it was too large to attach to this post even when zipped.
  • Looking around crash dump myself, it seems that an exception was thrown and then throwing the exception failed at a low level, ending in a hard-crash in kernelbase.dll instead of just a normal uncaught exception. I've never actually seen that before..
 
Upvote 2
I haven't experienced this and cannot recreate the crash.

Could you share some additional details, such as your computer hardware (GPU in particular)?

Also, rather than the crash dump, could you share the most recent log file from after one of these crashes?
Logs are stored in C:\Users\USER\Documents\My Games\Kitten Space Agency\logs\Archives and look like "Brutal.260731.1.log". (FYI This file will include the file path and includes your USER, unless you edit it out.)

Hopefully we can help!
 
Alright, here's a log. Mysteriously it includes "Crash dump skipped", but I do have the crash dumps.

As for hardware I have:
- nvidia GTX 5060 Ti (driver date: 2025-07-27)
- amd 9800X3D which has an integrated GPU too but the game shouldn't be running on it
 

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Same issue but only in SandBox Mode : working well in Testing mode.

Log :
1:15:11.572 DEBUG master server version: 'v2026.8.22.5348'
11:15:11.572 INFO you are running the latest version
11:15:17.787 ERROR Unhandled exception System.ArgumentException: Cannot construct a UniverseTime from NaN
at KSA.UniverseTime.NanosecondsFromSeconds(Double seconds)
at KSA.Orbit.Elliptical.GetTimeFromPeTo(EccentricAnomaly ea)
at KSA.Orbit.GetNearestPoint(Viewport inViewPort, float2 mousePosScreen, PatchedConic patch, Nullable`1& pointSelected, Boolean spliceVehicleFromNow, Single mouseDistanceScreenPercent)
at KSA.Orbit.GetNearestPosition(Viewport inViewPort, float2 mousePosScreen, PatchedConic patch, Nullable`1& positionSelected, Boolean spliceVehicleFromNow, Single mouseDistanceScreenPercent)
at KSA.CelestialSystem.SetNearestOrbitPoint()
at KSA.NearestOrbitPointJob.Run()
at Brutal.Concurrency.Jobs.JobRunner.DoWork(JobCompletedDelegate onCompleteHandler)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
at System.Threading.Thread.StartCallback().
11:15:17.792 WARN Crash dump skipped: dotnet-dump is not installed. Install it with 'dotnet tool install -g dotnet-dump' to capture crash dumps.
 
I'm not sure if I experienced this or a related bug, notably:
1. my game crashed in the map view, as a clicked M to return to the rocket
2. shortly before, I set a target to the moon (shift-click)
1. after setting the target, the keyboard hint to display in a new (centralized) window instead (only on hover); making the task bar appear
 

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