Transparent Rectangles through Object Geometry (Multisampling issue)

SparkofLightning

New Member
Nov 14, 2025
3
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IMPORTANT EDIT: According to "Please Pick a Name" in the White Sphere bug report thread, this is an issue with multisampling 2x, which I can corroborate. This effect disappears when multisampling x4 is turned on.

I am also experiencing the white spheres bug as detailed by previous reports, but there is also a strange effect that is occurring on object geometry where there are alternating rows of transparent pixels. They seem to occur on faces that are closer to normal (perpendicular) to the camera, and it does seem related to geometry (as seen on the kitten picture below); the edges/vertices seem immune to the effect.

Jupiter seems unaffected by this bug, nor does the moon; most other planetary bodies things that I've seen are affected (and are white spheres), but I have not tested much. Earth's terrain is affected by this at short (surface) ranges, is a white sphere at orbital heights, and looks correct when zoomed out. The kitten and spacecrafts are also affected by these bars.

My setup:
Thinkpad X1 Extreme -
i9 10885H @ 2.4GHz
64 GB RAM
4K Screen Resolution.
Running Windows 11 Pro.
Version: ksa_v2025.11.4.2791

Graphics: Radeon RX 6950XT
Graphics Driver Version:
Driver Version
25.10.33.02-250924a-420421C-AMD-Software-Adrenalin-Edition
AMD Windows Driver Version
32.0.21033.2001
Vulkan™ API Version
1.4.315

Graphics are routed via ThunderBolt3 USB-C to an external Radeon RX 6950 XT GPU, 16GB Dedicated VRAM. This is a pretty rare setup and causes me no small amount of headaches, but as far as I'm aware I'm still using standard AMD drivers as I've never needed to fiddle with them before.

Screenshots below were taken in windowed mode because I could not figure out how to get the game fullscreened on a GPU-connected monitor; changing the settings snapped the window back to my laptop screen. This bug remains in fullscreen mode in such a case, but notably I have not tested with both fullscreen mode and a GPU-connected monitor at once.

I'm not used to making bug reports so more information is available if needed. Thanks for the hard work on the game, Devs.

EDITS: Updated with GPU and Driver Version.
 

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Last edited:
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ah you get there first, you might want to include your gpu and its driver version

anyways heres my extra piece of info
OS: Windows 10 22H2
GPU: AMD Radeon RX 6950 XT
GPU Driver Ver: 32.0.21033.2001
CPU: AMD Ryzen 7 7800X3D
RAM: 64GB DDR5
Build: ksa_v2025.11.4.2791

much easier to see if you use another tone mapper (like linear in my screenshot) to break planets into black instead of white
1763100353447.png
 
  • Like
Reactions: Ytse Frobozz
ah you get there first, you might want to include your gpu and its driver version

anyways heres my extra piece of info
OS: Windows 10 22H2
GPU: AMD Radeon RX 6950 XT
GPU Driver Ver: 32.0.21033.2001
CPU: AMD Ryzen 7 7800X3D
RAM: 64GB DDR5
Build: ksa_v2025.11.4.2791

much easier to see if you use another tone mapper (like linear in my screenshot) to break planets into black instead of white
View attachment 159
Yes, good call. Updated the post with gpu and driver info, but I'm out of time to go back for more screenshots. Hoping that what I have will suffice.
 
I find this MSAA to be barely improving rendering (aliasing and shimmering)
When near the ground with a low angle camera, the ground looks bad (might be lack of anisotropic filtering)

I guess it's because true MSAA is not really possible in Vulkan, especiay when doing deferred rendering?
 
IMPORTANT EDIT: According to "Please Pick a Name" in the White Sphere bug report thread, this is an issue with multisampling 2x, which I can corroborate. This effect disappears when multisampling x4 is turned on.
Also confirm, that issue is fixed once you disable AA or switch it to MSAA 4x. Issue returns if you switch AA back to MSAA 2x from disabled state.

OS: Windows 10 22H2
GPU: AMD Radeon RX 6600
GPU Driver Ver: 32.0.21033.2001
CPU: AMD Ryzen 5 2600
RAM: 16GB DDR4
Build: ksa_v2025.11.4.2791