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  1. Spaceman3d

    First person interactable interiors which you can move around in.

    Crew Transfer For this free IVA system im proposing that you just press a "leave seat" button and then you can walk/floar around the ship. When you hover over a empty seat and press a "Enter Seat" button the Catstronaut will enter the seat. Seated Careacters can be transferd between modules...
  2. Spaceman3d

    First person interactable interiors which you can move around in.

    So here is a concept of what this could look like For example if you want to grab surface samples, instead of just going outside, you first have to go to a ssorage rack (second from left or right most in image) and grab sample Tubes. After you collected the samples you go back inside and put...
  3. Spaceman3d

    First person interactable interiors which you can move around in.

    I think Dean mentioned Free IVA is their minimum goal. I'm thinking instead of just having the camera move around, you can walk/float arund like in an anny other first person game, with the option to swich to third person view were you can see your Catstronaut running arund
  4. Spaceman3d

    Habitat modules with customizable Interior

    Thninking the same but thats a topic for a diffrent thread.
  5. Spaceman3d

    3D Modelling/Art Chat

    Red Planet Sunrise
  6. Spaceman3d

    3D Modelling/Art Chat

    Infinite_Spaces how do you texture your models? In Blender or other software?
  7. Spaceman3d

    so boiloff is going to be in KSA?

    Was looking through the KSA xml files when I came across the "Substance" file. The substaces "H2" and "O2" also have a "gas" like with coresponding Temperature value. Does that mean we have boil off in the future? also the commnent above last 2 just LOL
  8. Spaceman3d

    3D Modelling/Art Chat

    Thinking about making a Blue Origin (New Glenn 7x2, 9x4 Blue Moon) Mod once the part system is finallzed and you can acually launch rockets
  9. Spaceman3d

    3D Modelling/Art Chat

    Same here. My standard poly count for large Cylinders >4m is 128 below is 64
  10. Spaceman3d

    Hunter is messed up in build 3000

    It looks like they somehow used the Face texture of Benjo on Hunter. The correct textures are still in the file for Hunter.
  11. Spaceman3d

    3D Modelling/Art Chat

    Blue Moon Mk 2 and Mk 1
  12. Spaceman3d

    User Interface Aircraft HUD

    Getting Orbiter Vibes
  13. Spaceman3d

    3D Modelling/Art Chat

    Infinite_Spaces do you have anny more spaceflight related renders/models?
  14. Spaceman3d

    3D Modelling/Art Chat

    This looks absoiutely insane. The detail and the Textures are amazing. AMAZE AMAZE AMAZE!!!
  15. Spaceman3d

    Daishi's Dev Updates (#14)

    I think you should keep the the small small solid fuel cores. They are useful for building souding Rockets...or maybee recreating the Sprint interceptor missile (0 to mach 10 in 5 seconds). Also the sepertrons for the Shuttle SRBs were literally just AMRAAM missile soild motors. so high thrust...
  16. Spaceman3d

    SAD: Frontier. An indie hard sci-fi masterpiece.

    And additional videos from L5Resident, (The Lunar War lore)
  17. Spaceman3d

    SAD: Frontier. An indie hard sci-fi masterpiece.

    Well if your a hard SF freak like me you're gonna like those ones: SAVAGES THE SHACKLETON DISASTER The Lunar War
  18. Spaceman3d

    Daishi's Dev Updates (#14)

    Small correction. Stacking Solid Fuel segments increases Thrust not burn time. Solid Motors have a hole down the middle burrn from the inside out. Increasing the lengh increases the buring surface area leading to more solid fuel getting burned. That means higher mass flow which results in...
  19. Spaceman3d

    The game experience is soo great already 👍

    Absoulutely amazing how far the Team has come in just over a Year of work. The update pace is insane. This feels ile the Starship program of space game development, just with no explosions......yet.