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  1. Spaceman3d

    What did you do in Kitten Space Agency today?

    TO the MOON...and below the moon
  2. Spaceman3d

    What did you do in Kitten Space Agency today?

    Looooong. Vehicle started spinning as soon as i fired up the main engine when no autopiot is enabled. even tho all parts are inline
  3. Spaceman3d

    What did you do in Kitten Space Agency today?

    So figured out that "snapping" is radial attachment and build this. started spinning as soon as I fired up the engine. Yay for the lack of symetry😆
  4. Spaceman3d

    Building ground control

    Idea for Vehicle control: use a CAD mouse. allowes for single hand 6-DOF control. Was watching Spacedock..the YT-channel not the mod website. and they showed a clip fron the Expanse Roci flight controls
  5. Spaceman3d

    Jupiter looks great!

    Venus Cloud City, Helium 3 harvesting from Jupiter (real concept look up "Project Daedalus") Astrophage Harvesting on Venus and Adrian:LOL:
  6. Spaceman3d

    What did you do in Kitten Space Agency today?

    Now just need some Tri and Quad adapters untill radial attachmant is added MOAR BOOSTERS
  7. Spaceman3d

    What did you do in Kitten Space Agency today?

    First custom rocket in KSA!!:D
  8. Spaceman3d

    What did you do in Kitten Space Agency today?

    THEY FIXED IT!!!!!!!! Part attachment now works with newes version!
  9. Spaceman3d

    New to KSA Part modding

    I'm new to KSA part modding. I'm familliar with Blender but need help on the code side. I know about the part xml files but what other steps are needed to get parts into KSA? Anny guides/Tutorials?
  10. Spaceman3d

    Blender Exporter

    WOW. that was fast. structure works now. you dont need to make each truster its own sub part
  11. Spaceman3d

    Blender Exporter

    Would aso be great to have a window were you could set mod name and export path. when you forst export the followimg file structure is created: ModName ----Meshes (Folder for all the meshes of the mod) ----Textures (Folder for all the textures of the mod) ----part.xml (config file of the first...
  12. Spaceman3d

    what is your top favorite star ships from games or movies or books

    With time warp in KSA not stopping your rotation, building spacecarfts were the entire ship spins for artifical gravity is now posible. i expact someone is going to mod cles like that into the game
  13. Spaceman3d

    what is your top favorite star ships from games or movies or books

    There are a few people who have made the movie version of the Hail Mary in KSP. Like the movie version more than the book version, becaluse it has this very Kerbal cobbled toghether from spare space station modules look.
  14. Spaceman3d

    Blender Exporter

    Yes Yes, only one mesh is supported per sub part right now i think currently i export the mesh using the glb export option in blender. would be great if it exports the selected mesh as well as the engines/thursters
  15. Spaceman3d

    Blender Exporter

    Also here is a screenshot of a Part config file template. the coode for the trusters shuld go inro the subpart portion. Mesh and Texture names are placeholders
  16. Spaceman3d

    Blender Exporter

    Editing XML files using Notepad++. When I open the file everything is in one line.
  17. Spaceman3d

    Blender Exporter

    SO finally go around to testing it. the rcs and main engines get expoted as advertiesed. I would be great to have a basic "part-sub part-structure" with placeholder for mesh and texture file paths currently the generated xml file only has the thrusters and engine definitions.
  18. Spaceman3d

    What did you do in Kitten Space Agency today?

    didnt work. hope they add KSP like attach nodes soon. that parts will automatically snap to.
  19. Spaceman3d

    What did you do in Kitten Space Agency today?

    How do i connect the parts now? i have attach and snapping enabled
  20. Spaceman3d

    What did you do in Kitten Space Agency today?

    Inthe recent update they wrote that tanks now have attachment nodes. but they dont show up in editor