Without n-body physics I wonder how a lot of the binary stuff would have to be coded in as an “exception” to the normal physics. It definitely would be cool, especially if you think long term for game mechanics. Permanent bases with electrical and and thermal management needs having to handle...
Actually I'll share (what I can) about some news from work today. I just got assigned a new project regarding a very specific assembly that goes onto a very important moving part of a 737! More flight hardware experience to put in my back pocket I guess but this will be my life now for the next...
Thanks for sharing! Flexing your ISS hardware legacy is awesome, that's exactly the kind of thing I love to see here. So far I don't know if anything I've worked on has gone past sub-orbital, but given the customers it might be possible.
I'd say you've earned it!
@rafaelxdo That is cool stuff! One of the other engineers at my job has a very similar degree. What’s best though is that you seem really into it and that makes a big difference.
Stay buoyant!
Thanks! 😁
Honestly the HVAC know-how probably makes you more valuable than half of the pencil pushers engineers out there. Try drafting without air conditioning, I don’t recommend it. Anyways props to the trades.
You definitely seem to have an engineering spirit though, with all that...
Oh man I’ve seen a lot of cool stuff about building KSP controller panels. I think a lot of the tech has come a long way since some of the early ones in 2012-2015. Maybe I should try working a concept for a new gen approach for KSA.
Interesting idea overall but I think you can achieve this through just implementing resource capacity per base. They have to keep all those kilos somewhere! Sure you might be able to send 1000 kg of a material to a base, but it only has storage capacity for 100 kg for example. That creates a...
Lots of applications for it, plenty people might not expect. Obviously games and such, but general 3D artistry gets used all over the place. I do 3D modeling almost every day but that’s the CAD mechanical style, not the Blendery mesh model style.
There’s a lot of potential depth to satellite networks and communications management.
Imagine if the games reaches a state (or is modded to) where medium/large habitation is implemented. Would colony management require certain amounts of bandwidth to support a certain population (at a certain...
Yeah my degree is technically in aerospace but it’s a lot of the same. The testing and design stuff must’ve been at least sort of interesting even if the environment was shaky. Here’s hoping you find your golden goose!