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  1. Spaceman3d

    Blender to KSA models?

    OK just looked a bit into the config file for the extisting crafts. yes RCS has to be set manually in the file. also it seams like parts only support one material currently. hope the devs add mult material support in the future. When moddeling I assing differnt materials to parts of the same...
  2. Spaceman3d

    Satellite Mechanics

    some additons Communication: Have Downlink speed be based on the antenna you use. There is a limit for data rate with radio waves, so for very high downlik sppeds use laser based comunication like the IRL laser systems on starlink and Psyche. Resouce scanning: have diffrent instruments for...
  3. Spaceman3d

    Blender to KSA models?

    Suggestion: maybee someone can make a plugin for blender that will allow the export of model from Blender to KSA. I magine you have to set things like RCS positons manually in some config file. would be great if proceses like this can be automated. For example you Place empties in blender...
  4. Spaceman3d

    What did you do in Kitten Space Agency today?

    Since the Rocket has insane amount of DV I tried Flying Brachisterone trajectory to the moon. messed up the fip point so had to do some coorection burns.
  5. Spaceman3d

    Hardware Controller Thread

    Full blowen sim Cockpit annoyne?😸
  6. Spaceman3d

    How to make resource extraction much more interesting

    In KSP there were only a few resources, Liqud Fuel, Oxidizer, Monoprop. This made for a very simple ISRU system. In KSA I hope they go for the real fuel types, so Kerosine (RP1), Hydrogen and Mehane. As we get into the late/ end Game more exotic fuel types will become avaleble (Helium 3 to...
  7. Spaceman3d

    Throttle Control

    Is there annyway to control Trottle besides Full Thrust and engine off right now. If not hope thats gets addet in one comming update.