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  1. Kiwi Shark

    The KSA Wiki needs you!

    Hello again, editors! It's been a minute and I wanted to share a fun side-project I've put some work into on the wiki lately. We now offer over a dozen userboxes for editors to display on their user pages. Basically just little badges to add some personal flair to your page. You can check them...
  2. Kiwi Shark

    Hello world 👋

    Welcome aboard!
  3. Kiwi Shark

    Trial Deployment of Linux Builds

    The penguin must feed.
  4. Kiwi Shark

    One True Linux Thread™

    Oh wow that's a big step sooner than expected. Still hope for macOS builds too then I hope. ;)
  5. Kiwi Shark

    IVA Update! (Daishi's Dev Update #18)

    Alright you've really got me with the cable bundles. Very cool stuff!
  6. Kiwi Shark

    Links to upgrade dotnet don't work and can't be copied to clipboard

    The .NET install hasn't been required for several versions now, as the framework is now bundled into the game. If you're seeing this it means you need a clean install of KSA and the message should go away. See this post from Dean for some more info.
  7. Kiwi Shark

    Saving with already existing save name doesn't work

    It's like a bug and a feature request in one. Good catch!
  8. Kiwi Shark

    Hello! new here. wondering if there are any plans for this to come to console?

    Fun fact, Squad did not port KSP themselves! The port was managed by Fly Tiger Entertainment and later on Blitworks. But regarding the topic at hand, as Kraken said, it is near certainly unlikely that KSA ever gets a console port. Between the rapid versioning practices and philosophies around...
  9. Kiwi Shark

    Oh, you guys have a forum

    Welcome aboard!
  10. Kiwi Shark

    New year, retro hardware (Daishi's Dev Update #17)

    I'm really liking the look of the switch panels. Switches, buttons, instruments. The more greebling the better, especially if functional!
  11. Kiwi Shark

    QOL features for the console / commands

    This feels like another one of those things that I imagine is on some internal to-do list but that I feel compelled to post about anyway. It would be great to see additional QOL and general functionality in the console, especially with commands. Such as: Allow help to accept an argument of any...
  12. Kiwi Shark

    Gameplay Vehicle Destruction!!

    Kaboom!
  13. Kiwi Shark

    Hello everyone!

    Welcome aboard fellow aerospace engie!
  14. Kiwi Shark

    Authors for Ahwoo News Posts

    "It's the little things", I've been told.
  15. Kiwi Shark

    Semi-Major Axis is listed twice in celestial body info panel (never mind)

    Another bug solved! Good work everyone.
  16. Kiwi Shark

    Semi-Major Axis is listed twice in celestial body info panel (never mind)

    Am I missing something or is it just that the major/minor and apo/peri are the same because the eccentricity is 0.00?
  17. Kiwi Shark

    MacOS Discussion

    Glad to hear it works for others! Maybe someone with more practice doing this kind of thing can figure out the frame rate if possible. Better than nothing though!
  18. Kiwi Shark

    Visual KittenScale V0.2 - Smaller Kitten heads and helmets

    Maybe mod science will reach the point where you can just add a "head size" slider in the game options. Anywhere from 25% mini to 150% bobblehead.
  19. Kiwi Shark

    Benchmark Script

    This would definitely be cool to see and help standardize the way performance data is collected and evaluated. There's a thread or two on performance testing and having a static method would be a lot better than manually checking a bunch of different scenarios which can still vary per user like...
  20. Kiwi Shark

    Benchmark Script

    Should this have just been a reply on the original thread? I feel like opening a separate thread with the same name on the same topic could end up confusing. Sure, a mod could technically do anything. If such a mod existed then it should have its own thread here in the modding section.