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  1. Psycho_zs

    Trial Deployment of Linux Builds

    v2026.3.3.3759. Titan has atmosphere glitches: misplaced godrays, weird transparency/surface thing and craft bloom(?) trails
  2. Psycho_zs

    Trial Deployment of Linux Builds

    v2026.3.2.3736 seems to have orbital lines flicker constantly (AMD)
  3. Psycho_zs

    Enceladus is much denser than it should be

    Game Version 2026.3.2.3736 Operating System Debian sid What Happened Pretty sure I'm not supposed to whiz around Enceladus at 4.6Kps on a ~8 minute orbit and have 0.1 TWR on a stock Rocket with dev engine. What Was Expected Order of magnitude less gravity and orbital speeds, comparable to...
  4. Psycho_zs

    Maneuver near Pan: Shifting Pan and wrong autopilot orientations.

    With new ring textures it is now clear that the camera and the Rocket are shifting together, not Pan.
  5. Psycho_zs

    Discrepancy between reported mouse *screen* position and calculated *window* position?

    KSA does not handle window resizes and fullscreen state changes well yet. I see you have a panel on screen, which means KSA window is smaller than the size it expects to have.
  6. Psycho_zs

    KSA on Linux assumes path relative to executable is writable

    I suspect this would be a low priority issue for now. And later it will heavily depend on distribution format and complexity/unification tradeoffs. In stadard XDG model, config/saves would go to a game subdir under (In shell notation) ${XDG_CONFIG_HOME:-"${HOME}/.config"} Or separate saves into...
  7. Psycho_zs

    Density/Luminosity Threshold slider for star map + Background light-based star map

    Hm, some coordinate resolution parameter somewhere must be off, tried generating from hip_main.dat, tot this:
  8. Psycho_zs

    Trial Deployment of Linux Builds

    A summary of current issues I observe as of v2026.2.38.3713: Requires libvulkan-dev (libvulkan.so instead of libvulkan.so.1) Poorly handles window resizes and fullscreen state change Missing window metadata (app-id, tags, parent) Unpredictably spawns windows. a minor issue on Wayland in...
  9. Psycho_zs

    Density/Luminosity Threshold slider for star map + Background light-based star map

    I can see stars from Venus surface, so I suspect star/atmo interactions are not just magnitudes issue.
  10. Psycho_zs

    rocket control

    Currently, yes. But there will be aerodynamic forces or thrust asymmetries or other factors that will cause RATE modes to drift. I propose an offset control, something like this:
  11. Psycho_zs

    rocket control

    The thing I always wanted in KSP was to be able to offset an orientation. Something similar to a trim but for autopilot orientations. I.e. set to surface velocity, then add/subtract N degrees pitch/yaw (or elevation/heading). IMHO the perfect way to do corrections during powered flight, like on...
  12. Psycho_zs

    Trial Deployment of Linux Builds

    I'd wait for any kind official go-ahead.
  13. Psycho_zs

    Maneuver near Pan: Shifting Pan and wrong autopilot orientations.

    Btw, it only jumps if simulation is not paused. ...to orientations: situation: Burn positive points wrong: Target antivel points right:
  14. Psycho_zs

    Maneuver near Pan: Shifting Pan and wrong autopilot orientations.

    ...was easier than anticipated, wf-recorder just works ) Video and save files in one.
  15. Psycho_zs

    Maneuver near Pan: Shifting Pan and wrong autopilot orientations.

    A/B of the first screens, pulling the retrograde gizmo: Approximation of wrong directions autopilot gives me for a retrograde burn (both are in orbital plane): Let me know if you still need video, it may take some time.
  16. Psycho_zs

    Linux Discussion

    DXVK is a D3D to Vulkan translation layer for use in Wine, it has no effect on Linux-native apps. Maybe it just pulled in some useful dependencies.
  17. Psycho_zs

    Trial Deployment of Linux Builds

    Damn, flying near rings is so awesome! It's rough around the edges at this stage, with sharp boundaries and green/purple artifacts, but the sheer scale of the scene is mind-boggling.
  18. Psycho_zs

    Maneuver near Pan: Shifting Pan and wrong autopilot orientations.

    Game Version v2026.2.35.3667, but at least a couple of previous builds have it. Operating System Debian sid Does not seem like Linux-specific, but I do not have anything to comare it to. What Happened Autopilot and maneuvers wonky near Pan. 1. Dragging on maneuver retrograde arrow causes Pan...
  19. Psycho_zs

    Trial Deployment of Linux Builds

    IDK if this issue is specific to AMD or Linux, there is a distance at which terrain shadows are borked. Here is an example at Pan, but the same can be seen in lunar craters. Glitches between RCS plumes and rings, also some of the ring scatter meshes flicker in and out of existence. Not a lot...
  20. Psycho_zs

    Trial Deployment of Linux Builds

    Overall v2026.2.34.3656 + patch is great so far! Spent several hours poking around, the only crash I got is transfer planner NaN eccentricity, but this is known and not a Linux compatibility issue. There is a graphical glitch in the top left corner when viewing Earth surface roughly in...