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  1. Spaceman3d

    User Interface Aircraft HUD

    Could you make a Guide on how to make custom UI like how you did for making planets?
  2. Spaceman3d

    Not Implemented Null Rotation not working after attaching parts in Editor

    Thanks for the reply. Would be great to know how Null rotation works and why you need to implement it for parts adden in part editor as the current vehicle is alredy made from parts.
  3. Spaceman3d

    KSP Oldtimer Here

    KSP alpha dang youre old :LOL:. Well I started playing KSP arund 0.24 think, just before they aded the Asteroid stuff. Was hoping tho come go along the full ride with KSP 2 but that train chrashed.....well now we're here with KSP and its amazing to go throu the early days with ya'll. This Journy...
  4. Spaceman3d

    Not Implemented Null Rotation not working after attaching parts in Editor

    After attaching a part in the Vehicle editor the Null Rotation Autopilot is no longer working. Manual control and automatically pointing the vehicle (prograde, retograde etc.) still workes
  5. Spaceman3d

    3D Modelling/Art Chat

    Gonna take the Hail Mary or the Venturestar there once Interstellar is added
  6. Spaceman3d

    RF Spectrum Mod

    "We've lost the Bleps the Sweps and the Creaps. The Radar got JAMed!!"
  7. Spaceman3d

    Hello...?

    There are already some wild mods in development Things are abou to get BONKIES!!
  8. Spaceman3d

    3D Modelling/Art Chat

    Blue Moonday
  9. Spaceman3d

    3D Modelling/Art Chat

    MTV Discovery in Low Earth Orbit Can't wait to build it in KSA
  10. Spaceman3d

    First person interactable interiors which you can move around in.

    Crew Transfer For this free IVA system im proposing that you just press a "leave seat" button and then you can walk/floar around the ship. When you hover over a empty seat and press a "Enter Seat" button the Catstronaut will enter the seat. Seated Careacters can be transferd between modules...
  11. Spaceman3d

    First person interactable interiors which you can move around in.

    So here is a concept of what this could look like For example if you want to grab surface samples, instead of just going outside, you first have to go to a ssorage rack (second from left or right most in image) and grab sample Tubes. After you collected the samples you go back inside and put...
  12. Spaceman3d

    First person interactable interiors which you can move around in.

    I think Dean mentioned Free IVA is their minimum goal. I'm thinking instead of just having the camera move around, you can walk/float arund like in an anny other first person game, with the option to swich to third person view were you can see your Catstronaut running arund
  13. Spaceman3d

    Habitat modules with customizable Interior

    Thninking the same but thats a topic for a diffrent thread.
  14. Spaceman3d

    3D Modelling/Art Chat

    Red Planet Sunrise
  15. Spaceman3d

    3D Modelling/Art Chat

    Infinite_Spaces how do you texture your models? In Blender or other software?
  16. Spaceman3d

    so boiloff is going to be in KSA?

    Was looking through the KSA xml files when I came across the "Substance" file. The substaces "H2" and "O2" also have a "gas" like with coresponding Temperature value. Does that mean we have boil off in the future? also the commnent above last 2 just LOL
  17. Spaceman3d

    3D Modelling/Art Chat

    Thinking about making a Blue Origin (New Glenn 7x2, 9x4 Blue Moon) Mod once the part system is finallzed and you can acually launch rockets
  18. Spaceman3d

    3D Modelling/Art Chat

    Same here. My standard poly count for large Cylinders >4m is 128 below is 64
  19. Spaceman3d

    Hunter is messed up in build 3000

    It looks like they somehow used the Face texture of Benjo on Hunter. The correct textures are still in the file for Hunter.