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  1. Spaceman3d

    Blender Exporter

    FINALLY got a basic part in. the reason why i kept chrashing was that they updated the texture from ROM to ORM Updated part template <Assets> <MeshFile Id="YourModel_Mesh" Path="Meshes/gemini_capsule.glb" Category="Vessel"/> <PbrMaterial Id="YourModel_Mat"> <Diffuse...
  2. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    IT'S WORKING!!!!!!!!! Thanks for the Help. great Comunity here!
  3. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    updated the ORM texture and removed the "exhaustAssets.xml" file. still crashes same error. Attached Updated the Mod file
  4. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    Here is the file. meshes and textures included. Its just a part without anny RCS or engines. Also I havent created a Vehicle. My idea is to use the Editor to place it into the world and the use the "Create new Vehicle button" to make it a seperate vehicle
  5. Spaceman3d

    Theory-Perhaps the Kittens evolved from the kerbals

    Kerbals evolved from Cats exposed to too much radiation, you know.......Green
  6. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    Welp same Errot still. I checked the typo was also in the texture file name,as I copied the texture file name. wold not have made a diffrence bur tried annyway only subpart
  7. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    So I copyed your code above and replaced all file paths with my model file paths and now get this Error: System.NullReferenceException: Object reference not set to an instance of an object. at KSA.SubPartModel..ctor(SubPartModelReference inModelReference) at...
  8. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    I have the id attribute but is still brings up the same Error <Assets> <MeshFile Id="MCRN TachiMeshFile" Path="Meshes/MCRN_Tachi.glb" Category="Vessel" /> <PbrMaterial Id="TachiMat"> <Diffuse Path="Textures/Tachi_DIffuse.png" Category="Vessel"/> <Normal...
  9. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    When I try to laod my Part Mod, KSA crashes and I get the following Error: Preparing Part Thumbnails... System.NullReferenceException: SubPartTemplate is null for '' at KSA.ModLibrary.Get[T](String id) at KSA.SubPartReference.GetTemplate() at KSA.SubPart..ctor(SubPartReference...
  10. Spaceman3d

    What did you do in Kitten Space Agency today?

    TO the MOON...and below the moon
  11. Spaceman3d

    What did you do in Kitten Space Agency today?

    Looooong. Vehicle started spinning as soon as i fired up the main engine when no autopiot is enabled. even tho all parts are inline
  12. Spaceman3d

    What did you do in Kitten Space Agency today?

    So figured out that "snapping" is radial attachment and build this. started spinning as soon as I fired up the engine. Yay for the lack of symetry😆
  13. Spaceman3d

    Building ground control

    Idea for Vehicle control: use a CAD mouse. allowes for single hand 6-DOF control. Was watching Spacedock..the YT-channel not the mod website. and they showed a clip fron the Expanse Roci flight controls
  14. Spaceman3d

    Jupiter looks great!

    Venus Cloud City, Helium 3 harvesting from Jupiter (real concept look up "Project Daedalus") Astrophage Harvesting on Venus and Adrian:LOL:
  15. Spaceman3d

    What did you do in Kitten Space Agency today?

    Now just need some Tri and Quad adapters untill radial attachmant is added MOAR BOOSTERS
  16. Spaceman3d

    What did you do in Kitten Space Agency today?

    First custom rocket in KSA!!:D
  17. Spaceman3d

    What did you do in Kitten Space Agency today?

    THEY FIXED IT!!!!!!!! Part attachment now works with newes version!
  18. Spaceman3d

    New to KSA Part modding

    I'm new to KSA part modding. I'm familliar with Blender but need help on the code side. I know about the part xml files but what other steps are needed to get parts into KSA? Anny guides/Tutorials?
  19. Spaceman3d

    Blender Exporter

    WOW. that was fast. structure works now. you dont need to make each truster its own sub part
  20. Spaceman3d

    Blender Exporter

    Would aso be great to have a window were you could set mod name and export path. when you forst export the followimg file structure is created: ModName ----Meshes (Folder for all the meshes of the mod) ----Textures (Folder for all the textures of the mod) ----part.xml (config file of the first...