Search results

  1. Spaceman3d

    Header art for SpaceDock

    I approve that first one add hunter in maybe?
  2. Spaceman3d

    Hello Blender 3D Artist here, great to see the KSA progress

    Sunrise in LEO and on Mars
  3. Spaceman3d

    Blender to KSA models?

    I suggestde using emptys to mark the location of the RCS and main engines. and the contol assingment wold be done by naming the empty like the thruster id Example: a up fireing RCS thruster would have its empty be named "thruster_TranslateUp.003" (third RCS thruster for up translation)...
  4. Spaceman3d

    Hello Blender 3D Artist here, great to see the KSA progress

    Starships were meant to fly...hopefully soon in KSA
  5. Spaceman3d

    Hello Blender 3D Artist here, great to see the KSA progress

    Launch of Stoke Space Nova (old version, left) Vulcan Centaur launching Lockheed MADV (right)
  6. Spaceman3d

    Hello Blender 3D Artist here, great to see the KSA progress

    No online Portfolio but I can drop stuff here.
  7. Spaceman3d

    Hello Blender 3D Artist here, great to see the KSA progress

    Hobby 3D artist here (Blender). It is absolutely amazing to see how far this Game has come. I've started playing KSP in 2014. KSA showes what can be acomplished when you put talented and passionate people in their respective field thogether. And its just getting started. I might start mooding...
  8. Spaceman3d

    Rover proving grounds at the space center. [Request]

    Every good space R&D facillity needs a Mars Yard
  9. Spaceman3d

    Kerbal in Kitten Space Agency

    The Man has spoken.
  10. Spaceman3d

    What did you do in Kitten Space Agency today?

    brachistochrone flight will become neccecarry once Interstellar travel gets added. and with late game torch drives its just the fastest way to get arund the solar system. I n the meantime we might be able to plan flight paths with constant low thrust accleration like Ion drives.
  11. Spaceman3d

    Impressed by acceleration under time warp.

    Managed to do the same with Earth to Moon flight. Torch Drives will hopefully be a thing as interstellar fight gets added
  12. Spaceman3d

    The Probe! (KSA Edition)

    Project Hail Mary..ehh Probe
  13. Spaceman3d

    Hardware Controller Thread

    LOL happy coincedence i guess
  14. Spaceman3d

    Hello all retired digital artist here, learned blender to eventually make mods, looking forwards to start learning the process for this soon!

    Hobby Blender 3D Artist here. I do spacecarft, launch vehicle stuff. might get into KSA modding
  15. Spaceman3d

    Volumetric exhausts overview and configuration

    WOW. Amazing insight into your work blackrack. Is it planned to have multeple plumes close together merge into one like seen during Starship launches?
  16. Spaceman3d

    Blender to KSA models?

    OK just looked a bit into the config file for the extisting crafts. yes RCS has to be set manually in the file. also it seams like parts only support one material currently. hope the devs add mult material support in the future. When moddeling I assing differnt materials to parts of the same...
  17. Spaceman3d

    Satellite Mechanics

    some additons Communication: Have Downlink speed be based on the antenna you use. There is a limit for data rate with radio waves, so for very high downlik sppeds use laser based comunication like the IRL laser systems on starlink and Psyche. Resouce scanning: have diffrent instruments for...
  18. Spaceman3d

    Blender to KSA models?

    Suggestion: maybee someone can make a plugin for blender that will allow the export of model from Blender to KSA. I magine you have to set things like RCS positons manually in some config file. would be great if proceses like this can be automated. For example you Place empties in blender...