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  1. Daishi

    Daishi's Dev Updates (#7)

    (Originally posted 27/09/25 on Discord) WIP \ basic diffuse texture of the first RCS engines. A little unresolved but I think everyone's due a dev update :) These are designed to act as the first 'subpart' testbed system, we've separated out the core nozzles (inset, small, large), with the...
  2. Daishi

    Daishi's Dev Updates (#5, #6)

    (Originally posted 04th -> 15th /09/25 on Discord) First basic diffuse texture pass on the monoprop tanks, medium capsule, service module, and crew hatch. Working out the best method to convert them to PBR (coming soon™)
  3. Daishi

    Daishi's Dev Updates (#4)

    (Originally posted 29/08/25 on Discord) Service Module progress! The Gemini \ Medium capsule interfaces with a six-bay service module; complete with a recessed socket for a heatshield, a small decoupler, and a wide door arc that gives ample equipment access. Just hinges to work out and model...
  4. Daishi

    Daishi's Dev Updates (#3)

    (Originally posted 21/08/25 on Discord) Fuel tanks, RCS, and external plate progress. Fuel tanks share a common "endcap" between multiple lengths and exterior tank skin variants, to keep assets consistent. Pictured here are concepts for monopropellant and standard fuel types (whatever they may...
  5. Daishi

    Daishi's Dev Updates (#2)

    (Originally posted 17/08/25 on Discord) 👀 Progress on the medium capsule. As we are not chasing realism for realism sake and are designing the game around what made KSP fun (customizability, moddability, unique style, and unlimited player choice with building); it was important that the...
  6. Daishi

    Daishi's Dev Updates (#1)

    (Originally posted 10/08/25 on Discord) Parts update! Internally we've been having great discussions about how to add depth and modularity to the experience of KSA when you're building craft; and we've focused on a few core concepts that KSP modding explored. Restock, BDB, Universal Storage and...